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Game crash when using more ram about ta3d HOT 2 OPEN

zuzuf avatar zuzuf commented on September 4, 2024
Game crash when using more ram

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Comments (2)

8bitbunny avatar 8bitbunny commented on September 4, 2024

update on this one: the issue isn't correct, the threading model that is implemented is not correct it seems, i was doing a test with 3 ai (hardest difficulty, gave them only some defence) and the game crashed suddenly wherei was the only 'player' doing actual stuff.
i have some more advanced logging available (screenshots from process explorer x64)

my specs: amd athlon 200ge (zen based with vega 3 igpu), 8gb ddr4 2666 ram, 500gb 5400rpm notebook hdd, running windows10 x64.

a thing i noticed: there's quite some ram leaks, as when units are killed, not all of their used ram is freed somehow. it stays allocated. (noticed when i had a commander with around 80 units and structures around getting killed suddenly, but only a mb or 2 was freed)

thread usage on crash
gpu before crash
perf graph before crash
sysvars

these screens were taken just after a game crash (process explorer stops logging a process when it crashes)

debug log will be in a follow up message as i just found where it is stored

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8bitbunny avatar 8bitbunny commented on September 4, 2024

ta3d log last part.txt

as said, the last part of the ta3d.log file.

can't find real errors though.

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