Comments (2)
update on this one: the issue isn't correct, the threading model that is implemented is not correct it seems, i was doing a test with 3 ai (hardest difficulty, gave them only some defence) and the game crashed suddenly wherei was the only 'player' doing actual stuff.
i have some more advanced logging available (screenshots from process explorer x64)
my specs: amd athlon 200ge (zen based with vega 3 igpu), 8gb ddr4 2666 ram, 500gb 5400rpm notebook hdd, running windows10 x64.
a thing i noticed: there's quite some ram leaks, as when units are killed, not all of their used ram is freed somehow. it stays allocated. (noticed when i had a commander with around 80 units and structures around getting killed suddenly, but only a mb or 2 was freed)
these screens were taken just after a game crash (process explorer stops logging a process when it crashes)
debug log will be in a follow up message as i just found where it is stored
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as said, the last part of the ta3d.log file.
can't find real errors though.
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