Comments (3)
@zorzi-s Hi! There are only the final segmented corner points in Ground Truth, and the number of these corner points is often much less than 256. How do we generate the Permutation Matrix of Ground Truth based on Ground Truth? Thank you😊
Hello, Brother. Do you know how to construct a permutation matrix?
from polyworldpretrainednetwork.
@zorzi-s Hi! There are only the final segmented corner points in Ground Truth, and the number of these corner points is often much less than 256. How do we generate the Permutation Matrix of Ground Truth based on Ground Truth? Thank you😊
How do you map points before constructing a permutation matrix?
from polyworldpretrainednetwork.
@zorzi-s Hi! There are only the final segmented corner points in Ground Truth, and the number of these corner points is often much less than 256. How do we generate the Permutation Matrix of Ground Truth based on Ground Truth? Thank you😊
How do you map points before constructing a permutation matrix?
It seems that map points is not ineed
from polyworldpretrainednetwork.
Related Issues (20)
- Where can I find the training code? HOT 1
- Is it possible to release the training code?
- Weights for backbone (`trained_weights/polyworld_backbone`) are missing HOT 1
- using proper set of offset for calculating L_seg and L_angle losses HOT 2
- It is amazing work! I really appreciate your efforts of combining multiple networks. Can you release the training code for this repository? HOT 1
- Train on custom datasets HOT 7
- Questions about Loss HOT 13
- Simplifying the shape of curved walls
- Question about Differentiable Polygon Rendering HOT 4
- Segmentation mask HOT 2
- Question about "common corners" in Section 7
- Souce code of training process HOT 21
- about training
- about matching loss
- URLs `files.icg.tugraz.at/f/...` aren't always working HOT 2
- Question about the loss
- Questions about method implementation HOT 2
- Challenging Test Set Image IDs for comparison HOT 2
- Possibility about doing predictions without ground truth annotation files. HOT 1
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