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Games Workshop's Projects

learncocos2d icon learncocos2d

Cocos2D Projects written for Steffen Itterheim's bi-weekly iDevBlogADay articles on http://www.learn-cocos2d.com and

ml-agents icon ml-agents

The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

ninject icon ninject

the ninja of .net dependency injectors

osxtest icon osxtest

Spritebuilder project with an OSX target

p31taskmanager icon p31taskmanager

General purpose task manager that provides a lot more control and power than a standard coroutine

p31unityaddons icon p31unityaddons

Mostly defunct. Features were added and components broken out in the *Kit repositories.

roslyn icon roslyn

The .NET Compiler Platform ("Roslyn") provides open-source C# and Visual Basic compilers with rich code analysis APIs.

savegamefree icon savegamefree

Save Game Free is a free and simple but powerful solution for saving and loading game data in unity.

spacepatrol icon spacepatrol

A high performance, large scale, deformable terrain example for Chipmunk Pro.

spritelightkit icon spritelightkit

Blended lighting system for Unity that works with standard Sprites

statekit icon statekit

Dead simple, lightweight "states as objects" system

touchkit icon touchkit

Gestures and input handling made sane for Unity

transitionkit icon transitionkit

Modular, extensible transitions in scene and between scenes

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