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Communicating with C++ ZMQ about clrzmq4 HOT 2 CLOSED

zeromq avatar zeromq commented on June 11, 2024
Communicating with C++ ZMQ

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Comments (2)

metadings avatar metadings commented on June 11, 2024

This will send 64 byte frame with actual ABCD from offset 16.

No. This will send 4 byte frame with actual ABCD from offset 0.

How can I properly extract/construct data which is compatible with C++ zmq_msg_t at C# side? Hard coding offset looks very ugly.

Well... If you do so in C, having 16 bytes, then ABCD, then the rest,
you should also do this in C#, having 16 bytes, then ABCD, then the rest...

By the way, if you have a ZFrame, which is sent on REQ - REP sockets, you also need to answer using a ZFrame on REP - REQ sockets. Not sending an answer, ZeroMQ will repeat your question.
You may also use PUSH - PULL to send a ZFrame, which doesn't need the answer.

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acidos avatar acidos commented on June 11, 2024

Turns out with new zmq_send/recv I don't need to wrap message into zmq_msg_t. It's done inside those functions. So now everything is perfect and C# side is receiving what I expect. Thanks for prompt response :)

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