Related Issues (14)
- PyGame Window does not arrange the matrix as an actual diamond HOT 1
- Within the game logic when the valid actions are generated the logic should be revised to be consistent with the rules
- Somebody should start the logic in the game controller to implement the game loop and switching turns in requesting the next move for each player
- A random pick from the list of actions can be implement to have a "Confused AI" to play against
- The UI doesn't keep track of which "pawn" is currently selected
- The UI does not support displaying possible moves
- Implement the Minimax algorithm with Alpha-Beta pruning feature within the Minimax AI player
- Prevent Pull Requests from being merged while tests are failing
- Terminal test should be implemented to take into account if the corner is full such that the opponent is stuck in his own corner
- Fix the utility function to return the correct value based on the terminal test favouring of a player HOT 1
- During the Minimax execution there is an issue finalising the game as the AI doesn't want to give out when it knows it's losing
- The highlighting effects are displayed always for all the pegs of the player, while I would expect some of them to disappear when the starting peg is selected
- Proper ending screen
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