Comments (2)
It's been a while now but I think my question was about the size of a contour point in the datastructure (in bytes). I just needed to increment the pointer the right amount. I could probably have figured it out with trial and error but I got a little discouraged by the lack of response as it probably meant the chances of getting a PR accepted were low.
from libfive-unity.
Apologies; I forgot to turn notifications on for issues to this repo. 🙃
The existing datastructures and functions can be viewed in libfive.cs.
First thing's first make sure these are imported:
using System.Runtime.InteropServices;
using libfivesharp.libFiveInternal;
By the looks of what's already been exposed in libfive-unity
, libfive_tree_render_slice
returns a pointer which can be marshaled into a libfive_contours
struct, like this:
IntPtr libFiveContoursPtr = libfive.libfive_tree_render_slice(tree, region, height, resolution);
libfive_contours libFiveContours = (libfive_contours)Marshal.PtrToStructure(libFiveContoursPtr, typeof(libfive_contours));
The "tricky" part, I suppose, was what you mentioned, marshalling the pointer-to-the-native-array-of-contours into a CSharp-array-of-contours:
libfive_contour[] contours = new libfive_contour[libFiveContours.count];
for(int i = 0; i < contours.Length; i++){
contours[i] = (libfive_contour)Marshal.PtrToStructure(libFiveContours.cs + (i * Marshal.SizeOf(typeof(libfive_contour)), typeof(libfive_contour));
}
Since each contour contains an array of points (which are themselves just floats), the fastest way to get them into CSharp would be to just copy the floats over wholesale (x and y interleaved):
float[] contour0Floats = new float[contours[0].count * 2];
Marshal.Copy(contours[0].pts, contour0Floats, 0, contour0Floats.Length);
And then you can just deinterleave those in a for-loop:
Vector2[] contour0 = new Vector2[contour0Floats.Length/2];
for(int j = 0; j < contour0.Length; j++){
contour0[j] = new Vector2(contour0Floats[(j*2)], contour0Floats[(j*2)+1]);
}
And lastly, we delete the native memory (since we've successfully copied it all into managed memory):
libfive.libfive_contours_delete(libFiveContoursPtr);
This prevents that native memory from sticking around forever (which is called a "memory leak").
I haven't tested any of this, but that's the general flow for rescuing data from pointers.
from libfive-unity.
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