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Comments (3)

aiguanachein avatar aiguanachein commented on August 11, 2024

As far as I kwow GetScrollTile should do the trick, but you need to add the shifting to each coordinate
GetScrollTile(THIS->x >>3, (THIS->y + 2 )>>3) == 1)
Anyway, if the tiles you want to check are collideable TranslateSprite function returns the tile number if the sprite and tile collide.

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rodentcat avatar rodentcat commented on August 11, 2024

Thank you so much ! It worked ! :D
The reason I'm not doing TranslateSprite is because you're able to jump again when you hit a ceiling. I'm probably doing something wrong, but for the game I'm doing, I want you to be able to stick to the ceiling, and by extension, walls.

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Zal0 avatar Zal0 commented on August 11, 2024

I am closing this since it doesn't look like a bug

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