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YueJiang-nj avatar YueJiang-nj commented on July 17, 2024

I just used 2 vertices next to the target grid position. The next one minus the previous one, then divided by 2 * voxel size.
This is just used to compute normals on the grid. After getting all the normals on the grid, then we do trilinear interpolation.

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Kai-46 avatar Kai-46 commented on July 17, 2024

Thanks for the replies. That aligns with what I was thinking. So in this case, each vertex normal uses sdf values of 6 adjacent vertices (front-behind, left-right, up-bottom), right? To compute the vertex normals for the 8 vertices of a voxel, one needs to use sdf values of a total 8x6-8x2=32 vertices?

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YueJiang-nj avatar YueJiang-nj commented on July 17, 2024

I think that's correct.

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Kai-46 avatar Kai-46 commented on July 17, 2024

Thank you for confirming!

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