Comments (1)
@aribryan Hi! Sorry to bother. I have the same problem here, I want to convert the 3x3 rotation matrix from BlendedMVS to OpenGL format (x-axis to the right, y-axis upward, and z-axis backward along the camera’s focal axis). But I couldn't find any information about the coordinate system convention of BlendedMVS.
I'm wondering did you figure out the answer? Thank you very much!
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Related Issues (20)
- Question about training / validation split HOT 1
- labels for objects HOT 1
- Aliasing in images, especially low-resolution images HOT 2
- What does depth-wise pixel means? HOT 2
- What does depth-wise pixel means?
- Is the BlendedMVS+ dataset not available anymore? HOT 3
- Corrupted / Expired Link to LowRes set download HOT 5
- how do I make my own dataset? HOT 2
- pairs.txt
- how do you render these images?
- Download link seems expired HOT 1
- Depth problem with BlendedMVS++
- Can the blendedmvs dataset be used to train patchmatchnet? HOT 5
- Download link still doenst work HOT 2
- Onedrive broke down HOT 2
- camera HOT 1
- Data source cross platform [baiduyun, opendatalab]
- Download links do not function HOT 4
- 泛化性测试
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