Comments (2)
msinia asked in e-mail correspondence:
How long do you think this might take you to implement? I forked the project and I'm considering hacking it together myself, as I'm currently needing it.
It should be relatively easy to implement, would require some massaging of the pipelining surrounding the packer so that it can have several modes -- these "pack vertically" and "pack horizontally" modes could be selectable via spritemapper.packing = horizontal
or so. Also for this feature not to fall into obscurity an effort documenting it should probably be made.
I would highly recommend keeping the recursive tree structure currently used, so as to avoid reimplementing too much. Also, it would make very little sense to anneal a solution that is either entirely vertical or horizontal as no improvement can be made whatsoever (there is only one solution.)
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In short: go ahead, swing by #yostudios
on freenode if you have any further questions.
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Related Issues (20)
- Skip unsupported image formats HOT 1
- Mac / Linux installs HOT 3
- parser fails on inline @media blocks HOT 6
- fail with extjs-3.4.0 HOT 4
- Optimize your CSS HOT 1
- Adding timestamp to spritemaps filenames HOT 1
- Automation Sprites Generation
- spritecss.png.FormatError: FormatError: PNG file has invalid signature. HOT 1
- compact form for background is not handled HOT 1
- Make cssutils and PIL optional dependencies to increase Spritemapper's reliability
- I suggest to don't use relative import in SpriteMapper project
- Error:spritecss.main: image : not readable HOT 1
- PNG output, but not CSS
- Add option for outputting image dimensions
- Unable to run >> Using Python 3.3 on Windows HOT 5
- no JPEG support
- Spritemapper on Windows w/ Python 2.7.8 not working
- Small bug in documentation on homepage
- No documentation installed using windows installer HOT 2
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