Name: Danny (Yordan) Grigorov
Type: User
Company: independent. Open to work
Bio: Hey! I'm Danny, C++ programmer interested in graphics, GPU programming, compilers and game AI. I love writing efficient code and going deep into what I do.
Location: Sofia, Bulgaria
Blog: https://yoreei.github.io/
Danny (Yordan) Grigorov's Projects
Application used to spawn WoW automated players compatible with 3.3.5a version only.
this is where I play with computer graphics
A content database for mangos-classic, and World of Warcraft Client Patch 1.12
This repository is used as a centralized point for all issues regarding CMaNGOS.
A repo to help you during the coding tests. Forked from existing github repos plus my own work.
A library of generic data structures.
This is where I play around with syntax and algorithms with C++
An efficient implementation of flow-tile pathfinding in Unreal Engine, inspired by work of Elijah Emerson on Supreme Commander
Inspired by LOTR's Mines of Moria: Dooria 🧙♂️! Dooria is dungeon puzzle game with randomly generated mazes of increasing difficulty. The generation uses depth-first-search to draw the maze. Made during the Brackeys 2024.1 Game Jam
AzerothCore wiki based on Drassil Git-Wiki
Computer Graphics built using Win32 Desktop Applications with C++. Depends on input taken from mouse clicks. Building computer graphics from scratch using mathematical equations and problem solving with C++. Implementing the most famous computer graphics algorithms from scratch.
A repo contaning the learning materials for the course 'Game Engine architecture'
A "who wants to be a millionaire" game in Unreal Engine. Made during Hardcore Game Jam 2024
Small projects to learn Go from.
This is where I play around with GPU programming: CUDA
All Algorithms implemented in Java
A Transpiler Framework for Optimizing Data Science Pipelines. Published in DEEM@SIGMOD 18 June 2023. Forever grateful to my advisors at TU-Berlin for showing me the beauty computer science research.
All Algorithms implemented in Python
This is where I play with raytracing
My first raytracer, named "Sanctuary". Work started as part of Chaos Camp 2024 ray tracing course
theoremus task
Challenge for Strypes
hi