Comments (7)
Thanks for using camera-controls.
I think that is the known issue, caused by focalOffset
and I can't fix it unfortunately🥲
TBH, I would like to remove setOrbitPoint()
and other focalOffset
related features...
from camera-controls.
Thank you for your reply. I have tested it and found that it is indeed related to focalOffset. However, I don't have a good idea on how to solve it yet.
from camera-controls.
I don't have a good idea on how to solve it yet.
Same here😢
from camera-controls.
Closing due to lack of feedback.
from camera-controls.
@yomotsu does it make sense to close this issue since its still not working?
from camera-controls.
Oh, sorry it was a mistake...
But unfortunately, I have no plan to fix it because focalOffset which is used in setOrbitPoint causes many other problems.
Hope someone could solve it one day...
Reopening the issue.
from camera-controls.
@yomotsu Yeah I see it's a tricky one. Thanks anyway for all your work!
from camera-controls.
Related Issues (20)
- Speed up setLookAt or lerpLookAt HOT 5
- Invalid "main" entry in v2.8.x HOT 10
- Add focus function HOT 7
- Error 'ThreeCameraControls.install is not a function' HOT 2
- Method to cancel ongoing transitions HOT 5
- Mouse wheel zoom doesn't work with pressed Shift on Mac HOT 1
- The automated release is failing 🚨 HOT 1
- Update three.js version to 162 HOT 2
- Not update in worker HOT 5
- Dolly to Cursor and focalOffset HOT 5
- I want to replace camera-controls with the default controls in my project, here is an example, how can I do it to be compatible correctly? HOT 2
- fitToBox on a plane: how to prevent plane to get perpendicular to view? HOT 1
- Dolly to cursor reaches limit HOT 4
- Dolly to cursor does not maintain steady speed HOT 1
- Roll/tilt control HOT 1
- Can't zoom after switching between cameras HOT 10
- Cannot dispatch custom event HOT 4
- It would be nice to have setFov method with smooth transition HOT 2
- Transition updateCameraUp HOT 1
- Control functions skip frames when frameloop = demand HOT 3
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