yi-cheng-liu's Projects
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
3D Gaussian Splatting SAM
Reinforcement Learning applied to 3-Player Chinese Checkers
A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
Use yolov5 and ResNet18 for player tracking
A Chinese Checkers agent based on heuristics, MCTS, and self-play reinforcement learning.
Unified framework for robot learning built on NVIDIA Isaac Sim
This is a Next.js, Tailwind CSS blogging starter template. Comes out of the box configured with the latest technologies to make technical writing a breeze. Easily configurable and customizable. Perfect as a replacement to existing Jekyll and Hugo individual blogs.
[CVPR 2023 Highlight] Perspective Fields for Single Image Camera Calibration
Python implementation of Point Feature Histogram (PFH)
EECS 402 course projects
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
🚀 Implementaton of SO-SLAM [unofficial]
My personal blog page