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A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).
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Gameplay-Ability-System For Unity
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
A battle of balls game, lol style. 基于ET 8.1的双端C#(.net8 + Unity2022.3, EUI+Luban+YooAsset)多人在线英雄联盟风格的球球大作战。
mymmorpg
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
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