Comments (5)
And we would add 3 properties for Buildings.json.
from unciv.
Maybe it's just simpler and more convenient to add a "Search" input box somewhere? Which would look for everything eventually, but we could start with just buildings for now
from unciv.
No, no, no. The main reason I suggested this is that my mod may allow a city to have a large number of buildings, and players need to keep track of the number and types of buildings in each city, especially the capital, in real time (these buildings could be called global modifiers here). In the UI I envisioned, players can easily view each building instead of searching for a specific one.
from unciv.
I need it, QAQ, help me plz. @SomeTroglodyte
from unciv.
I had a branch somewhere experimenting with that other issue's idea, the one with the nice mockup. Worked mostly... Not quite the same, but add some filtering, pretty similar. However, I'm currently not investing much energy here, psyche not really up to it. Patience.
from unciv.
Related Issues (20)
- Crash HOT 1
- Escort formation+Automation bug HOT 1
- Unciv on OpenAPK HOT 8
- AI joins war with ally AI against a dead civilisation HOT 1
- 4.12.10 boom all mods that include Atlases.json HOT 1
- New capital renamed New Babylon/Carthage/Rome, only affects these 3 nations HOT 2
- Nation/City State icon before city name in Wonders and Notifications Overview HOT 6
- Auto production on Work Boats
- Movement of Air units goes wrong.
- retracted
- AI: Balancing of accepting "unfavorable" trades (reason in this example related to gifted gold) HOT 5
- Unique stopped working, +1 HOT 2
- AutoEndturn bypassed Disabled Auto Build roads Option HOT 2
- Cannot enter Game in 4.12.12 in Android HOT 3
- Barbarian encampments appearing on map, even without Honor selected HOT 3
- Mod checker objecting to acceptable mapUnitFilter combinations
- Выдает ошибку HOT 1
- Feature request: option to disable animations
- Instant crash after update to 4.12.12 - SOLVED with 4.12.12-patch1 HOT 1
- Cannot buy buildings with other stats
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