Comments (3)
You haven't got an answer yet because that's a bit way off (and possibly RL). From a coder perspective, tile value for automation is a bunch of hardcoded functions, and the first imaginable increase in flexibility would be to have them moddable in ModOptions.constants - Modder job, and same rights for AI and human players, and for everybody in a multiplayer game as well. Even that would be a major chore as there's more such code than you would expect, evaluating stuff for where to place city population, city focus, where to send a worker to improve, or where to settle - the code is meshed but still not just a single place.
Also, AI is not my specialization around here - maybe someone will get a flashing lightbulb that, maybe, just maybe, parts can be improved wiith your inspiration without bringing a card house down or costing a few man-months points in effort. Not me though.
Lastly, any more Options and we'll need to completely overhaul the UI - data-driven with abstract option definitions as data, priorities, a "novice level / expert" setting omits lower priorities from the UI, search and sorting, and so on...
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This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 15 days.
from unciv.
This issue was closed because it has been stalled for 5 days with no activity.
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