Comments (1)
Hi,
Feel free to use and contribute!
1)
- Dot to QuickGraph loader (+ dot language parser)
- New algorithms (partially in F#): Yen, TSP, coloring algorithms, etc
- PCL is turned off (i hope temporary)
2) QG is not optimized for graph DB. It is just data structures for graphs representation and algorithms on these. First of all, in QG graph always fully stored in RAM. So, it can not be used as efficient storage without changes.
But we are working on path query language for QG. So it will be possible to use QG as data model for path querying.
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Related Issues (20)
- Properly disposing of ReversedEdgeAugmentorAlgorithm
- Value types break EdmondsKarpMaximumFlowAlgorithm (and potentially others) HOT 4
- Is it possible not to use recorders to access edge list in Prim Algorithm?
- How can I detect all cycles in a graph? HOT 2
- Can someone give a simplest example of BFS? HOT 1
- Implement DOT loader HOT 1
- ConnectedComponentsAlgorithm.Components dictionary
- Graphviz : Export when numerical values are float HOT 2
- CyclePoppingRandomTreeAlgorithm
- Dijkstra for k-shortest paths? HOT 2
- UndirectedGraph.ContainsEdge() should be "undirected"
- Transitive Reduction: standalone vertices are being removed from the graph HOT 1
- ITransitionFactory in CloneableVertexGraphExplorerAlgorithm and TransitionFactoryImplicitGraph HOT 1
- Observer-Concepts - predecessor description is incorrect? HOT 1
- Faces - Planar Graph Traversal
- Refactor ToSvg (Rise4Fun REST)
- Are there any reasons why PushRelabelMaximumFlowAlgorithm was removed from the library?
- Override Vertex Id Mapping
- GraphMLSerializer does not serialize derived vertex/edge attributes
- Link to documentation is dead HOT 1
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from quickgraph.