Comments (11)
not sure what does that mean? Is there a configuration option?
from openmw-android.
not sure what does that mean? Is there a configuration option?
from openmw-android.
This herb has long been merged into the master branch. The problem now is that it is impossible to build the APK on a fresh commit without errors in the log file.
from openmw-android.
if it was merged then it will be added to the next build. No need to open an issue about it.
from openmw-android.
I know its closed, but best would be revert grass instancing and merge grass paging by akortunov, it work much much faster on android, because gl4es dont support instancing properly, it only emulating it.
https://github.com/akortunov/openmw/tree/grass_paging
Would it be possible to revert it automatically and merge paging throught buildscripts?
from openmw-android.
I have no difficulty with the grass that is currently in the MASTER branch.
from openmw-android.
It work without visual bugs, but main reason why it was made is improve performance, which it dont do (it run slower than loading grass as regular mod) but paging is basicaly the same and also improve performance a lot.
from openmw-android.
when comparing an APK file with grass instancing versus grass paging support, there really was a difference in favor of grass paging. I donβt feel the difference now. perhaps this is due to the capabilities of the new smartphone. but I would gladly do again comparative tests on new APK files with the same settings, if there was such a possibility.
from openmw-android.
Well, there is huge difference.
from openmw-android.
Its simple. Instancing.
Paging
from openmw-android.
Would it be possible to revert it automatically and merge paging throught buildscripts?
It's too much work for me to maintain such a large patch, if there are performance issues you should bring them up with openmw team and get it fixed in openmw master.
from openmw-android.
Related Issues (20)
- Missing texture?
- How to build gl4es as a static
- ESM Error HOT 1
- Crash on play and when selecting game directory on Android 11
- Gamma not changeable on GLESv1 HOT 2
- NDK version update
- Touchscreen Left Joystick bug HOT 1
- Control Layout Skin
- SD card not detected HOT 7
- Fatal Error: Vector
- Camera bug since Android 11 HOT 4
- Some notes before updating OpenMW HOT 10
- NDK21 - game journal crashes. HOT 3
- Profiler white text becomes black HOT 1
- Play Store - OMW Stable "Incompatible with device" HOT 2
- NDK r22b is out HOT 2
- Dependency update request for performance improvements
- Touch controls have had issues for a couple of months now on android HOT 1
- UI Scaling Factor Not Accurate
- Android 11 Joysticks Are Connected to Auto UI Scaling HOT 2
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