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AbduSharif avatar AbduSharif commented on September 10, 2024

I'm not sure having physics FPS more than 30 and less than 60 would help as much as this would:

[Physics]
async num threads = 2
Change it to more than 2 if you have more than 6 cores.

Physics performance is one big problem with OpenMW itself and hopefully upcoming optimizations (like async physics is already a good step in the right direction) to OpenMW will help with it.

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licaon-kter avatar licaon-kter commented on September 10, 2024

Nightly 43, added that setting but:

 Warning: using custom physics framerate (30 FPS).
Bullet was not compiled with multithreading support, 1 async thread will be used 

from openmw-android.

AbduSharif avatar AbduSharif commented on September 10, 2024

Bullet was not compiled with multithreading support, 1 async thread will be used

That's a bullet cmake thing, ask for it, I have it on in my builds.

-DBULLET2_MULTITHREADING=ON

from openmw-android.

AbduSharif avatar AbduSharif commented on September 10, 2024

Warning: using custom physics framerate (30 FPS).

This is a harmless warning, just telling about the custom physics FPS you're using (as you can read), because PC uses 60, it's probably there to remind.

from openmw-android.

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