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Comments (15)

AbduSharif avatar AbduSharif commented on September 10, 2024

exterior cell load distance option has been removed from OpenMW.

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licaon-kter avatar licaon-kter commented on September 10, 2024

Since which (OMW Android) version?

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AbduSharif avatar AbduSharif commented on September 10, 2024

Since which (OMW Android) version?

In the nightly version, right after distant statics (object paging) feature merge, it was decided to remove the option for now.

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licaon-kter avatar licaon-kter commented on September 10, 2024

Will retry, thanks

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licaon-kter avatar licaon-kter commented on September 10, 2024

Nightly 42, remove exterior cell load distance, enable antialiasing = 4... Still flickers

Is 42 new enough? F-Droid will have 43 soon...

Also, with what was exterior cell replaced exactly?

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AbduSharif avatar AbduSharif commented on September 10, 2024

It wasn't replaced but we had a much better feature to use instead of loading everything like the exterior cell load distance option.

We have distant land using object paging, so enable distant land and increase the view distance in-game to what suits your device.

It seems your issue is more than likely a driver bug, I hadn't come across issues with antialiasing before, have you tried android's 4x antialiasing option in developer settings of your device?

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licaon-kter avatar licaon-kter commented on September 10, 2024

Looks like bumping exterior cell makes more land appear, so if it was removed it was after nightly 42.

Will retry with 43

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licaon-kter avatar licaon-kter commented on September 10, 2024

Yes, it can be a driver bug, of course

No, I did not enable the Dev options 4x... should I or should I not ? :)

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AbduSharif avatar AbduSharif commented on September 10, 2024

Yes, it can be a driver bug, of course

No, I did not enable the Dev options 4x... should I or should I not ? :)

It might magically work for you, I've been using it since it practically has no performance impact unlike the OpenMW option :)

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licaon-kter avatar licaon-kter commented on September 10, 2024

Updated to 43, still an issue

I removed all my Camera and Cells settings just to be sure.

Also this Nightly is highly unstable even with 4x view distance, at one point I guess it OOMed with 10x since other apps where killed too. :(

I'll try to get some logcat

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licaon-kter avatar licaon-kter commented on September 10, 2024

@AbduSharif

It might magically work for you, I've been using it since it practically has no performance impact unlike the OpenMW option :)

I don't see aliasing on this small screen anyway so I can live with it off :)

Anyway, Until that crash log I've pinpointed the state when this happens better

Texture Filtering and Anisotropy don't seem to matter, it's related to Water actually 😕

So, for 4x AA it flickers on Water shader ON with view distance 4x:

  • Refraction OFF, Texture Quality HIGH, Reflection shader detail at WORLD or better
  • Refraction ON, Texture Quality MEDIUM or HIGH, Reflection shader detail at WORLD or better

It might show on Texture Quality LOW with a higher view distance from limited testing but it crashes (#72)

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AbduSharif avatar AbduSharif commented on September 10, 2024

Can you show screenshots? Because again, I don't see such flicker at all.

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licaon-kter avatar licaon-kter commented on September 10, 2024

See OP video

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AbduSharif avatar AbduSharif commented on September 10, 2024

Yup, looks like a driver bug.

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AbduSharif avatar AbduSharif commented on September 10, 2024

If you're on PC and using AMD there might be a way to resolve this, by choosing adaptive anti aliasing, some suggested to do that for OpenMW.

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