Adithya Venkatarao's Projects
2D Portal-esq shooting game made with C++
A terminal based dungeon crawler game written in C++
Apache Cordova
Building a CPU Side RayTracer by following Peter Shirly's books on Ray Tracing
Fun and interactive digital soundboard
A Rendering Engine created with DirectX11 and the Win32 API
A Rendering Engine created with DirectX12 on the Universal Windows Platform (UWP)
A platform that allows medical institutes to input client data on medical conditions and optimize a necessary diet to combat the condition where clients would then upload their daily meals to then receive nutritional data
Using a photon sensor to detector when a car goes over a pothole and then map the data to google maps
Simple interactive hangman game
yay
A ReactJS application that evaluates reading comprehension with speech-to-text comparisons to a target word
Assignments from Coursera's Introduction to Machine Learning course offered by Stanford
Hack the valley
Eclipse OpenJ9: A Java Virtual Machine for OpenJDK that's optimized for small footprint, fast start-up, and high throughput. Builds on Eclipse OMR (https://github.com/eclipse/omr) and combines with the Extensions for OpenJDK for OpenJ9 repo.
Implementing Procedural Terrain Generation from scratch using Unreal Engine 5
A First Person Shooter game with portals created in Unreal Engine 4
Some cool projects with a focus on creating scalable UI's
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Learning Vulkan through https://vulkan-tutorial.com/
My personal Vulkan renderer
A ray-marching renderer using WebGPU