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Hey there! I'm Ryan! šŸ‘‹

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Iā€™m Ryan Tan, a software engineer from Singapore. As I juggle my time between further studies and freelance work, I dedicate whatever free time I have to hobby projects. I especially enjoy keeping myself up to date with the latest technological progressions in the industry!

Work aside, I love exercising and keeping up with the latest television dramas. Its all about keeping the mind sharp and the heart light! šŸ˜

Some trivia about me:

  • šŸ”­ Iā€™m currently undergoing further studies at DigiPen Institute of Technology (Singapore), majoring in Real-Time Interactive Simulation.

  • šŸ’» I'm particularly fond of all things relating to game engine architecture, tools and graphics. Don't hesitate to contact me if you would like to collaborate or simply to have educational discourse!

  • šŸ“« When it comes to collaborative work, my top priority is to ensure an intuitive/comfortable experience for my end-users. After all, who wants to work on an interface who constantly fights back?

My public repositories are freely available for usage in your own projects! In the meantime, feel free to reach me at [email protected]. Cheers!

Ryan Tan's Projects

agnostic-rendering-api icon agnostic-rendering-api

A platform agnostic graphics rendering API that currently supports and implements OpenGL & Vulcan.

amethyst icon amethyst

A professional game engine for use with real-time application development featuring RHI, serializations, multi-library asset importing and a full fledged editor suite.

astar-pathfinding icon astar-pathfinding

An A* pathfinding system in Unity featuring obstacle penalties, heap optimization amongst others.

aurora icon aurora

A game engine with an emphasis on architectural quality and performance, featuring discipline-based editor contexts and a mature tools framework.

cpp-games icon cpp-games

A collection of small hobby projects made with C++ and SFML. :sparkler:

crescent icon crescent

A 3D graphics engine for my personal experimentation with different render techniques in OpenGL/Vulkan/DX12.

cyclone icon cyclone

A multithreading library for C++ allowing concurrent task executions and loop parallelizations.

developerconsole icon developerconsole

A debug console in Unity that allows players/developers to submit commands that modify in-game behaviour.

entity-component-system icon entity-component-system

An entity component system implementation used to handle game objects and their associated functionalities with user friendly abstractions/handlers.

event-dispatcher icon event-dispatcher

A C++ based custom event system built on top of the Graphics Library Framework used to detect user input events.

ithildin icon ithildin

A real-time raytracing implementation using Vulkan and NVIDIA RTX, inspired by the popular series of books by Peter Shirley.

pandora icon pandora

A trove of useful programming knowledge and coding challenges.

polaroid icon polaroid

A terminal arcade game based off of the classic "Space Invaders", implemented in Rust.

polaroid_defunct icon polaroid_defunct

A cross-platform system abstraction library for managing windows and performing OS tasks.

prism icon prism

A cross-platform game engine with an emphasis on visual performance, architectural quality and learning.

spartanengine icon spartanengine

Game engine with an emphasis on architectual quality and performance

speculo icon speculo

A full serialization infrastructure (text/binary) augmented with delegates, static reflection and RTTI.

starlight icon starlight

A suite of fast and efficient game engine utilities/libraries including RTTI, Profiling, IO Manipulations amongst others.

ue-games icon ue-games

A collection of small hobby projects made with C++ & Unreal Engine. :smile:

unity-games icon unity-games

A collection of small hobby projects made with C# and Unity. :crystal_ball:

vector icon vector

:purple_heart: A supercharged std::vector implementation (minus Allocator)

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