Comments (7)
Hmm, I haven't planned for audio over TTS, but I'll think about it.
For getting the list of cooldowns completed, since there's a finite number of abilities, I'd rather just finish out the list so that nobody has to manually enter anything. If there's any missing, I just need the ability names+IDs and I can add them to the list.
from event-trigger.
Hmm, I haven't planned for audio over TTS, but I'll think about it.
For getting the list of cooldowns completed, since there's a finite number of abilities, I'd rather just finish out the list so that nobody has to manually enter anything. If there's any missing, I just need the ability names+IDs and I can add them to the list.
Hi there!
I think this is what you're looking for when it comes to DRK. If you'd like to have the rest/other classes I can send them to you as well upon responding to this message.
I'm including both ID and HexID while still being fairly sure you work with the HexID in this instance.
Blood Weapon: 3265 - 0xE29
Salted Earth: 3639 - 0xE37
Plunge: 3640 - 0xE38
Abyssal Drain: 3641 - 0xE39
Carve and Split: 3643 - 0xE3B
Delirium: 7390 - 0x1CDE
Living Shadow: 16472 - 0x4058
Oblation: 25754 - 0x649A
Shadowbringer: 25757 - 0x649D
from event-trigger.
Thanks for the numbers! I have the changes on the drk-cooldowns
branch. You can try it out before I fully release it by changing branches in the Advanced > Updates tab. Be sure to change back later to continue receiving updates.
from event-trigger.
Hey there! Your charges under BasicCalloutEvent for Onslaught/Plunge/etc. (all of them from what I can really tell) aren't lining up properly under a 30 second window at all and some are doing duplicate callouts when there's still ample amounts of time left on their second stack timers. (Prime example being Shadowbringers is calling out the second stack being ready at 20seconds left on the CD still.)
Hope this bit of tinkering helps!
from event-trigger.
Ah, true, they were never meant to really be used for charge-based abilities. I'll see what I can do to make it work a little better.
from event-trigger.
If it wasn't meant to be used that way then it's not a huge deal.
Truly appreciate everything you've done so far, thank you so much.
from event-trigger.
Actually, I think I have it working, go ahead and update again and see if it works now. It should only call when you're about to be capped.
from event-trigger.
Related Issues (20)
- Feature Request: Changing scaling on timeline overlay bars HOT 2
- Feature Request: Notification when certain combatant is seen/registered.
- About in-game command HOT 4
- In/Out of combat improvement
- Is it possible to interact with NPC using ACT's events? HOT 1
- omega protocol AM delays and marker exist time HOT 1
- Feature Request: Nested folders for Easy Triggers
- uwu automarkers only working 10-25% of the time as of late HOT 2
- Bug: Clone Event not Copying Job Settings HOT 2
- Feature Request: Turn off timeline for entire instances HOT 1
- Add Linux support for Local TTS HOT 4
- Bug report-General translation section need HOT 7
- Suggestion HOT 3
- Improve memory usage during big sessions/logs
- P12s P1 Paradeigma3 feature request HOT 2
- Another Mount Rokkon : Combat data is not split
- Feature Request: Audio Files for DoT/Buff Tracker
- Overlays take focus on Wayland HOT 2
- Feature request: Groovy timeline triggers
- Cooldown tracker shows wrong timer for Troubadour, Shield samba and Tactician on higher lvl
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from event-trigger.