Comments (10)
You find anything out? The script patched all my files, i replaced files, but none of us has Characters, only Map.
from palworld-host-save-fix.
Patched my coop host save file, everyone else can still load in to the Dedicated server fine but I end up at an infinite load screen myself.
from palworld-host-save-fix.
Are you sure you are letting the script run to completion?
from palworld-host-save-fix.
Are you sure you are letting the script run to completion?
Yes
from palworld-host-save-fix.
You find anything out? The script patched all my files, i replaced files, but none of us has Characters, only Map.
Map is only associated with "LocalSave.sav" I guess, which is something the script didn't change.
from palworld-host-save-fix.
OK so after reading the README carefully, I found that this only works when you try to move the sav to the dedicated server.
But what I was trying to do is to copy the sav from my co-op host to my local computer.
I found I can only play the sav using the character of co-op host. And I want to make my character the "00001.sav", and play it.
Simply rename the sav file just doesn't work.
from palworld-host-save-fix.
NOTE / Reply to the last issue, others: This WILL NOT work on a steamcmd dedicated server. You can only transfer the save file successfully from a co op server to the dedicated server installed via the steamUI. For some reason, the dedicated server installed via steamcmd is slightly different.
HOWEVER - you can run this dedicated server offline without steam open. So I installed steam on my server, then installed the dedicated server, then closed steam and ran the server directly.
from palworld-host-save-fix.
NOTE / Reply to the last issue, others: This WILL NOT work on a steamcmd dedicated server. You can only transfer the save file successfully from a co op server to the dedicated server installed via the steamUI. For some reason, the dedicated server installed via steamcmd is slightly different.
HOWEVER - you can run this dedicated server offline without steam open. So I installed steam on my server, then installed the dedicated server, then closed steam and ran the server directly.
Can you clarify this? I thought the way to run the server was to install the server tool via regular steam, then do something with appupdate in steamcmd, then launch the server via the steamui
from palworld-host-save-fix.
Can you clarify your install process please?
from palworld-host-save-fix.
I have successfully move the file from co-op host to dedicated server using https://github.com/thijsvanloef/palworld-server-docker
from palworld-host-save-fix.
Related Issues (20)
- ModuleNotFoundError HOT 5
- Case `How to migrate a co-op save to a Linux dedicated server`
- New process for moving co-op to windows server that works better HOT 1
- Underlying mechanism for "Windows<>Linux" incompatibility with UID generation HOT 4
- Why keep changing something from host-save-fix yo host_save_fix? So annoying
- i need help in my save | i'm noob
- Patch v0.1.5.0 might've broken the script HOT 1
- KeyError: CharacterSaveParameterMap HOT 1
- Windows dedicated server to co-op save not working HOT 1
- transferred servers and ran the player save but cant pick up pals
- Player cannot interact with anything after repairing HOT 4
- Windows dedicated -> local not working
- Inventory & Palbox broken after transfer
- Not connecting to imported World (step4)
- host fix from coop to dedicated server doesnt work for lv32 character
- Raise Exception: incorrect compressed length: 8018 when converting from server to coop HOT 2
- [Win dedicated -> Co-op] Save file too big for python parser HOT 2
- level 30-40 save
- Level 30 - 40+ save file not working
- An error occurs when executing the script command. Prerequisites exist
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