Comments (6)
Have not run the script myself but a quick glance at the code makes me think its a problem with assumptions made about the format of the filepath you call the script with, probably an OS thing.
Again I have not run the script myself but I would try replacing the backslashes with forward slashes in the command. It MAY work...
IE: C:/Users/owl337/Desktop/my_pal_save/ instead of C:\Users\owl337\Desktop\my_pal_save/
from palworld-host-save-fix.
Have not run the script myself but a quick glance at the code makes me think its a problem with assumptions made about the format of the filepath you call the script with, probably an OS thing.
Again I have not run the script myself but I would try replacing the backslashes with forward slashes in the command. It MAY work...
IE: C:/Users/owl337/Desktop/my_pal_save/ instead of C:\Users\owl337\Desktop\my_pal_save/
Ran some tests. this does not seem to be the issue.
from palworld-host-save-fix.
There are many things going wrong here:
- Try setting up and running the dedicated server before you try to run the script. You will want to move your save to your dedicated server and be able to connect to it.
- The co-op host must create a new character on the dedicated server.
- Shutdown the server, take the dedicated server save which should now have a new
.sav
file in thePlayers
folder, copy it and back it up somewhere. - Run the script on the dedicated server save after you have obtained all of the three pieces of information you need: the co-op host's GUID, the path to uesave.exe, and the path to your dedicated server save.
- Don't use the exact example command I gave, yours will be different
from palworld-host-save-fix.
How should i run the script on the rented palworld server?
from palworld-host-save-fix.
I've never used it before so idk
from palworld-host-save-fix.
Hmm, so theres no chance? I've my ID what is my palworld server using, but the script just needs to run on my PC and not on the deidcated server?
from palworld-host-save-fix.
Related Issues (20)
- ModuleNotFoundError HOT 5
- Case `How to migrate a co-op save to a Linux dedicated server`
- New process for moving co-op to windows server that works better HOT 1
- Underlying mechanism for "Windows<>Linux" incompatibility with UID generation HOT 4
- Why keep changing something from host-save-fix yo host_save_fix? So annoying
- i need help in my save | i'm noob
- Patch v0.1.5.0 might've broken the script HOT 1
- KeyError: CharacterSaveParameterMap
- Windows dedicated server to co-op save not working HOT 1
- transferred servers and ran the player save but cant pick up pals
- Player cannot interact with anything after repairing HOT 4
- Windows dedicated -> local not working
- Inventory & Palbox broken after transfer
- Not connecting to imported World (step4)
- host fix from coop to dedicated server doesnt work for lv32 character
- Raise Exception: incorrect compressed length: 8018 when converting from server to coop HOT 2
- [Win dedicated -> Co-op] Save file too big for python parser HOT 2
- level 30-40 save
- Level 30 - 40+ save file not working
- An error occurs when executing the script command. Prerequisites exist
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