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xissburg avatar xissburg commented on June 16, 2024

First you have to set the initial cylinder properties before starting the animation. In that case, set the cylinderPosition to the bottom right (this is the origin for rotations), cylinderAngle to 0, and radius to something like 30. Then set these properties with animation to something like: cylinderAngle -π/6 and cylinderRadius 60. You might also want to slide the position upwards. Something like this

curlView.cylinderPosition = CGPointMake(curlView.bounds.size.width, 0);
curlView.cylinderAngle = 0;
curlView.cylinderRadius = 30;
[curlView setCylinderPosition:CGPointMake(curlView.bounds.size.width, curlView.bounds.size.height/6) animatedWithDuration:0.3];
[curlView setCylinderAngle:-M_PI/6 animatedWithDuration:0.3];
[curlView setCylinderRadius:70 animatedWithDuration:0.3];

Hope this helps.

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travischoma avatar travischoma commented on June 16, 2024

Thanks!

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