Comments (4)
The Euler angle documentation states, "Roll, pitch, and yaw correspond to rotations around X, Y, and Z respectively.". The behaviour you have described is consistent with the documentation.
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I see, so Fusion uses the "x forwards/backwards, y to the sides, z up/down" convention like used for aircraft, now things make much more sense. Was looking at things from a computer graphics / 3d game engine perspective where x is to the side, y is forwards/backwards and z is up/down, and things weren't making much sense. Maybe it could be possible to mention that this is the convention used somewhere in the readme?
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The README already states, "The quaternion describes the orientation of the sensor relative to the Earth using the North-West-Up (NWU) convention.". That is, X = North, Y = West, Z = Up.
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Ah, must have missed it when looking for it... Thank you for the quick replies, closing this.
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