Comments (7)
Meaning the Lock Input toggle, but only in edit mode?
from xsoverlay-issue-tracker.
yes so like when in edit mode the specified window cant be clicked on when in edit mode. would be very useful for when you have a wrist window open and it gets in way some times
from xsoverlay-issue-tracker.
Hmm, locking input on a window doesn't currently stop it from blocking raycasting, it will still get in the way if it's in the way.
Unity might have something to allow raycasts to hit but also keep going through a collider, if not I can put together a system for it.
Basically bullet penetration at that point, but for clicking.
Ill see what I can come up with.
from xsoverlay-issue-tracker.
even if it still hits it but doesn't register a click would still be better. also another way you could do it is make the setting turn the window into a small button to like open the setting to unlock it kinda thing. so it kinda turns the window off and all thats there is a small button to unlock it
from xsoverlay-issue-tracker.
then it wouldn't really get in the way anymore if its just a small button
from xsoverlay-issue-tracker.
I'm currently in the process of a pretty big overhaul to how windows work, once I get done with that we'll see if it addresses the windows being in the way sometimes.
from xsoverlay-issue-tracker.
I believe that this was addressed, and as this issue has been inactive for some time, I'll be closing it.
from xsoverlay-issue-tracker.
Related Issues (20)
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from xsoverlay-issue-tracker.