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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024
I believe, and correct me if I am wrong here, that the chances of this 
happening are
so far fetched that the amount of work to mitigate this nullify the benefit of 
going
through this work.

Also, with how impropable this situation is, is it worth affecting the 
performance of
an otherwise performant object?

Original comment by chrisisbeef on 2 Dec 2009 at 7:28

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024

Original comment by chrisisbeef on 2 Dec 2009 at 7:55

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024
Well, I guess it depends on whether or not you want this thing to actually work 
reliably.

These are unchecked insertions, so the probability of a collision is the # of
elements in the map / the keyspace of the map keys. Multiply this by the number 
of
insertions to get roughly the probability of a collision on an update(). It's 
small
problems like this that are extremely elusive and hard to track down.

In the report I stated how to fix it. It would take at most 10 minutes to 
change and
test.

Original comment by [email protected] on 2 Dec 2009 at 11:46

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024
Younkins is right IMO. I'll fix this before 2.0.

Original comment by [email protected] on 1 Nov 2010 at 5:59

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024

Original comment by [email protected] on 1 Nov 2010 at 6:01

  • Changed state: Accepted

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024

Original comment by chrisisbeef on 20 Nov 2010 at 9:16

  • Added labels: Component-Other

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024

Original comment by [email protected] on 29 May 2012 at 3:20

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