Comments (17)
If you have Optifine installed, please try removing it.
If you have FerriteCore installed, please disable the bakedQuadDeduplication
option in the ferritecore-mixin.toml config file.
If this does not help, please provide a debug crash report (F3+C for 10 seconds) via gist.github.com
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I'll give that a go thanks!
Why does optifine mess with it something to do with the texture rotation to make the ground look less uniform? I would have thought most people would have that installed in a modding context.
Thanks for the quick response!
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The problem with Optifine is that we can't know what they mess with since it is closed source and impossible to debug in a development environment.
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I guess it's so far gone now that nobody is going to be able to make an open source competitor. I'll get back to you with the results of my testing in case you decide to add a lil' tip to your FAQ or something.
from framedblocks.
I have added a note about the problem with FerriteCore to the mod description on CurseForge.
Please provide anything you find in your testing, so I can try to fix it or atleast warn people about it.
from framedblocks.
The FerriteCore thing worked. Note: The game crashed on world load once but a reload worked. Just to encourage people to be persistent with trying the solution if it crashes initially. The blocks all look good now.
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Please post the crash report on gist.github.com and send the link here, I would like to know if it is related to FramedBlocks or just a coincidence.
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I'll try to dig it out but it might be lost. if it happens again I will upload it.
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Hello, i can confirm the same bug, and its optifine, i removed shaders , mod's everything , from my side , its the optifine
from framedblocks.
and i also get this error , when i use framedblocks with optifine
from framedblocks.
There is absolutely nothing I can do about that. See my comments above about OptiFine.
from framedblocks.
@XFactHD , yes bro i know, i just confirmed the error :D , not asking you for anything. have a good day
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It works fine with optifine for me. I wonder how other mod authors get around the closed source issue. Trial and error?
from framedblocks.
or maybe its my gpu i have amd rx580
from framedblocks.
It works fine with optifine for me. I wonder how other mod authors get around the closed source issue. Trial and error?
Trial and error or pure luck that they aren't using anything that is modified in a problematic way by OptiFine.
from framedblocks.
or maybe its my gpu i have amd rx580
That is very unlikely
from framedblocks.
I'm closing this as the original issue is resolved.
@TenaciousLemur If you do find that crashreport or get the crash again, feel free to post it here nonetheless.
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Related Issues (20)
- [Bug]: Top camo of framed vertical stairs become invisible if a corner pillar is placed on top and camo'd HOT 3
- [Feature]: Multiple door models (and implement a separate handle) HOT 2
- [Feature]: Block tooltips for JEI search HOT 1
- [Bug]: Fancy Rail Slope doesn't update glowing blockstate HOT 3
- [Bug]: framed fancy rail crash HOT 2
- [Feature]: A Half-Slab + Half Edge Slab Stair Block HOT 1
- [Feature]: Upside down Slope Slab HOT 2
- [Feature]: Roofs HOT 2
- [Feature]: One-way glass/camouflage block request HOT 4
- [Bug]: Framed Iron Door Interaction with Quark HOT 3
- [Feature]: Light Blocks HOT 2
- [Bug]: Window blocks from Create do not work HOT 1
- [Bug]: You dont get back glowstone HOT 3
- [Feature]: glowstone multiply time into framed block HOT 1
- [Feature]: inverted triangular prism? HOT 3
- [Bug]: No textures displayed when CARRY-ON places a block HOT 2
- [Feature]: Allow Framed Slop Slab and Framed Elevated Slop Slab to be placed Vertically HOT 1
- [Bug]: framed vertical half stairs crashes the client HOT 1
- [Bug]: place template closes the game on server HOT 5
- [Feature]: a bit of everything HOT 1
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