Comments (2)
The sticks on the Vita are very small, so it is extremely sensitive, the DS4 should have that same sensitivity too, so it not only will be loyal to the original Vita experience, but will avoid glitches like your character to stop running.
Some beta releases would be extremely appreaciated, so that not only we'll be able to keep testing all the possibilities, until a great final release, but also we'll know that's still a WIP. The latest release have great working motion sensors, and the previous version says that some changes were made in the deadzone, we don't expect any problems when installing it, but that isn't what we really get.
from ds4vita.
Make a version of ds4vita that uses l2 as l trigger an r2 as r trigger! (This is a critical feuture!) For example in shooting games (like Unit 13) I always default to the analog triggers! Plus the sensitivity feels way off on the analog sticks! Also it'd be great to be able to change the color of the lightbar, or at least make it a solid blue!
from ds4vita.
Related Issues (20)
- [Feature request] Rumble support HOT 1
- L1/R1 being mapped to L2/R2 in certain games HOT 5
- L2 / R2 as rear touch HOT 13
- New version of ds4vita crash the adrenaline and vita system HOT 2
- [Feature request] Support for usb connection for XIM APEX HOT 1
- R2/L2 don't work in Adrenaline HOT 1
- [FEATURE REQUEST] PS3 support in same plugin HOT 1
- [Request] PS5 Controller Support
- {sugetsion}
- ps4 touchpad cannot support? vita touchscreen
- [bug] Left Stick X Axis stops working when controller connected HOT 1
- L2 and R2 no use HOT 3
- ds34vita earphone
- Swapping L/R1 and L/R2 HOT 3
- ds34vita does not pair to PS Vita HOT 4
- reVita crashes when using ds34vita HOT 2
- PS Button not behaving accurately (Double press) HOT 1
- How to disable the onboard stick when controller connected
- using DS4 touchpad crashes PSP games
- Phantasy star nova l1,12 have combind same with r1,r2
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