Comments (3)
Hi and thank you for your suggestion.
Can you please create a branch with an implementation that looks like what you propose here? I'm curious to see how it would look like and how to use it in a JS game.
If it doesn't add too many bytes to the zip, it could replace the main version.
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Here's a working version of an ESM build: https://github.com/rocket-boots/W/blob/057c2786ff92a230c7b7877436954ae95b0a5e03/w.esm.js#L4
I'm working on an implementation in a game.
Lines changed are:
- 4, 5, 6 - Needed to define these
- 131 - fix from #23
- 472 - cheap way to define
AB
andBC
- 635 - the
export
@xem -- Do you have the process of creating the zip documented? Then I could do a build and compare sizes.
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sorry, it was long ago and I don't remember it in detail but I'm quite sure I used Terser (https://try.terser.org/) to minify and ECT to optimize the zip (https://github.com/fhanau/Efficient-Compression-Tool) with a command like ./ect.exe -9 -zip ./W.zip
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Related Issues (9)
- Putting the camera in a group works with the full source, does not with the minified one HOT 3
- Add raycasting to add interaction through mouse or touch HOT 2
- Add a package.json so the lib can be installed with npm HOT 1
- Remove unused parameters from setState HOT 4
- Questions about the usage HOT 4
- How to adjust camera distance? HOT 4
- Include minification and compress process in repo HOT 4
- Performance improvement in render method
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