Comments (3)
Yes, from what I understand the rolling mechanics are quite different. Although, I don't have a copy of the rules yet. It will take a large rework of the roll code. I will try to investigate further after we move to v12. Thanks
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Related Issues (20)
- Request Alternate Arrangement for Alternate Characteristics HOT 11
- Feature to remove PSI or alternative Characteristics
- Aiming Difficulties and Targeting Modifiers
- An Extra State for Inventory Items
- Allow Default Renaming of Basic Characteristic Short Names HOT 2
- Can't add Traits to Animals
- Potential change to the display of primary & secondary armor on actor sheets
- Journal background brightness issues with Monk's Enhanced Journal HOT 7
- [Request] Ability to add new range bands and armor types for CT HOT 4
- [CT] Handling Modifiers Apply Incorrectly
- CT Armor Modifier Stuck at Zero HOT 2
- MGT2e Armor Modifier Stuck at Zero HOT 3
- Request: Font-Size UI Window Scaling HOT 2
- Shared credits field for "Ship Account" in the finance tab
- Animal Sheet - "Species" input
- Some minor CSS issues - only aesthetics HOT 4
- Additional Attachable Type HOT 2
- Ship Components Listing
- Request: Support for Cepheus Universal HOT 4
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