Comments (3)
It shouldn't be too hard to play SFDs as long as we have the ability to play ADXs, which we do, the video is just m2v or mpeg2 video in almost all SFD containers. the audio is typically ADX but sometimes WAV.
Apparently it can also be mpeg1 video.
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This is absolutely something we should do.
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I tried the FFMPEG branch under Proton and unfortunately it doesn't work. The audio plays for MPG files, but there's no picture. Since it works on Windows and the MPG files play fine outside of the game on Linux, it's probably not an issue with the implementation itself, and I'm no longer sure if implementing FFMPEG is worth it. We could try reversing the SFD player from the X360/Steam version instead. The vanilla Steam version plays videos fine under Proton.
Another option is libvlc, seems simple enough to "just work".
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Related Issues (20)
- Mod updates ignored when a Mod Loader update is found
- Resizable window: Incorrect culling after changing window size
- FMV and Material Bugs HOT 4
- Game can't pause FMVs and demo cutscenes
- Tutorial fade-in offset by 1 pixel (vanilla issue) HOT 2
- SFX don't pause with "Pause when inactive"
- Interpolation fix disables some rotation animations HOT 1
- Pachacamac Texture Bug HOT 4
- Replacetex folders exported from DX texture files do not translate properly to DC texture files HOT 1
- Game Health Check / Mod Troubleshooter HOT 2
- Stuttering in Sonic Adventure with curious properties...? HOT 4
- Remove GBIX and weird memory limitation HOT 1
- Amy's Warrior Feather doesn't appear (Disable Node Limit) HOT 2
- saves from steam don't load/aren't anywhere HOT 4
- SADX closing after completing Sky Chase Act 2 HOT 4
- Gamecube Mayflash adapter not working with SA mods HOT 2
- Changing the screen crashes the game HOT 2
- Tails Ice Cap Crash HOT 5
- Weird performance issues in the Save Select screen HOT 6
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