Comments (9)
I did my part, added danish translation. Merged it into your branch: #56
from braindanceprotocol.
I did my part, added danish translation. Merged it into your branch: #56
Thank you.
from braindanceprotocol.
I added a button in the language menu for updating the existing language files.
You need to add { "debug": true }
in config.json
for it to show up.
This is how it works:
- It will scan
init.lua
for strings insidei18n("some_string")
, and strings fromprotocols.lua
. - Then it will read and compare with the old language files.
- If the translation of this string exists in the old language files, it will copy it over.
- If the translation doesn't exist in the old language files, but exists in
en.lua
, it will copy it over fromen.lua
and comment it. - Else it will leave it blank and comment. (e.g.
-- window_title = ""
) - Save into a new file with "_update" as the suffix. (e.g. en_update.lua)
from braindanceprotocol.
So, after merging my new-features-v2 branch, the menu is empty. Probably because of missing strings I suppose.
Adding the debug = true
in config.json
doesn't seem to work for me at least.
The menu won't load, if I add debug = true
in config.json
. It loads fine with the default value {"lang":"en"}
, but the menu is just empty.
from braindanceprotocol.
So, after merging my new-features-v2 branch, the menu is empty. Probably because of missing strings I suppose.
I don't think protocols.lua
got merged properly. #63
The menu won't load, if I add
debug = true
inconfig.json
. It loads fine with the default value{"lang":"en"}
, but the menu is just empty.
Actually, it should be "debug" : true
, I confused the json format with lua table.
{"lang":"en", "debug":true}
from braindanceprotocol.
Ah, damn. That's my bad, I totally overlooked the item_, _name, _tip and _btn.
I'll not be able to fix it for now, since I'm going to bed. Will fix it whenever tomorrow hopefully.
from braindanceprotocol.
Ah, damn. That's my bad, I totally overlooked the item_, _name, _tip and _btn.
I'll not be able to fix it for now, since I'm going to bed. Will fix it whenever tomorrow hopefully.
Don't worry. I fixed it #67
from braindanceprotocol.
Haha god damnit, I just fixed all that haha. It should be easily mergeable
Nevermind, I'll just remove my PR lol. It's essentially the same.
from braindanceprotocol.
oop, sorry. Didn't know you were already working on that. I wrote a script for this before, so I thought I'll do it and save you some trouble. xD
from braindanceprotocol.
Related Issues (20)
- Some protocols no long work
- Chinese in a Lua script can not be displayed correctly in the front end HOT 1
- Not all achievements unlocked using cheat HOT 1
- Male V and river, female V and Paran, After entering the code, no intimacy options will be generated HOT 7
- [CI] Automate publishing to Cybermods & Nexus HOT 1
- [MEDIA] New Images HOT 1
- [CI] Automate README update with new protocols HOT 1
- [CI] Update scripts and config to support NMM installs HOT 3
- Upgrade to CET 1.8.4
- Vehicle Knockdown missing from GUI HOT 2
- BD.Cheats.Legend.Create() does not add missing mod slots to existing legendaries since patch 1.1 HOT 6
- Missing mouse cursor HOT 2
- Deprecate Utilities.StartProtocol()
- Fix God Mode & Add Infinite Ammo & Remove quest flags from items HOT 5
- Can't seem to open the UI after update to latest HOT 3
- init.lua error/crash HOT 2
- Menu open with CyberEngineTweaks console key HOT 1
- Release 1.7.3 - Can no longer collapse Braindance Protocol interface when desired HOT 3
- Todo list for future development
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