Comments (8)
Try to switch to the old sound engine with /s_useopenal 0, and then /snd_restart
from realrtcw.
I ran \s_useOpenAL "0"
and /snd_restart
from the console but that didn't seem to have any effect on the weapon sound. All other sounds were working as in the previous test. I tried starting the game binary a second time from a terminal window and s_useOpenAL
was already set to "0"
in ~/.foo/main/wolfconfig.cfg
and it was also set the same in the in-game console but that also didn't have any effect on the weapon sound.
I captured the stdout from the second attempt but I'm not sure if there's anything useful in it as I didn't turn on any debug settings (are there any?) or have it compiled in any debug mode.
iofoo3 3.1 linux-x86_64 Oct 18 2020
SSE instruction set enabled
----- FS_Startup -----
Current search path:
/home/devuan/.foo/main
/usr/share/games/rtcw/main/sp_rend2_shaders0.pk3 (4 files)
/usr/share/games/rtcw/main/sp_pak4.pk3 (21 files)
/usr/share/games/rtcw/main/sp_pak3.pk3 (14 files)
/usr/share/games/rtcw/main/sp_pak2.pk3 (232 files)
/usr/share/games/rtcw/main/sp_pak1.pk3 (1342 files)
/usr/share/games/rtcw/main/pak0.pk3 (4775 files)
/usr/share/games/rtcw/main
----------------------
6388 files in pk3 files
execing default.cfg
execing wolfconfig.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
Bypassing CD checks
----- Client Initialization -----
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
Trying to load "renderer_sp_rend2_x86_64.so" from "/usr/share/games/rtcw"...
---- Renderer Initialization Complete ----
RTCWKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "x11"
Initializing OpenGL display
Display aspect: 1.600
...setting mode 25: 1680 1050
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext succeeded.
Using 24 color bits, 24 depth, 0 stencil display.
Available modes: '1680x1050'
GL_RENDERER: GeForce 8600M GT/PCIe/SSE2
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_SGIS_texture_edge_clamp
...using GL_ARB_framebuffer_object
...using GL_ARB_vertex_array_object
...using GL_ARB_texture_float
...using GL_ARB_depth_clamp
...ignoring GL_ARB_seamless_cube_map
...using GLSL version 1.50 NVIDIA via Cg compiler
...using GL_NVX_gpu_memory_info
...GL_ATI_meminfo not found
...ignoring GL_ARB_texture_compression_rgtc
...GL_ARB_texture_compression_bptc not found
...using GL_EXT_direct_state_access
------- FBO_Init -------
------- GLSL_InitGPUShaders -------
loaded 276 GLSL shaders (192 gen 42 light 42 etc) in 0.33 seconds
------- R_InitVaos -------
Initializing Shaders
^3WARNING: In shader file scripts/common.shader...Shader "textures/sfx/portal3a_back2" on line 822 is missing closing brace^3.
^3WARNING: In shader file scripts/ui_wolf.shader...Invalid shader name "}" on line 1849.
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "alsa".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 470
Channels: 2
SDL capture device opened.
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
2 channels
9400 samples
16 samplebits (int)
1 submission_chunk
22050 speed
0x55fa8a0cb9b0 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
--- Common Initialization Complete ---
IP: 127.0.0.1
IP: 10.0.0.149
IP6: ::1
IP6: fe80::21d:9ff:febc:e9ea%eth0
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
tty]ALSA lib pcm.c:8424:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:8424:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:8424:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:8424:(snd_pcm_recover) underrun occurred
]\s_useOpenAL
"s_useOpenAL" is:"0^7" default:"1^7"
sv_maxclients will be changed upon restarting.
------ Server Initialization ------
Server: cutscene1
RE_Shutdown( 0 )
------- FBO_Shutdown -------
------- R_ShutdownVaos -------
------- GLSL_ShutdownGPUShaders -------
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/devuan/.foo/main
/usr/share/games/rtcw/main/sp_rend2_shaders0.pk3 (4 files)
/usr/share/games/rtcw/main/sp_pak4.pk3 (21 files)
/usr/share/games/rtcw/main/sp_pak3.pk3 (14 files)
/usr/share/games/rtcw/main/sp_pak2.pk3 (232 files)
/usr/share/games/rtcw/main/sp_pak1.pk3 (1342 files)
/usr/share/games/rtcw/main/pak0.pk3 (4775 files)
/usr/share/games/rtcw/main
----------------------
6388 files in pk3 files
Gametype changed, clearing session data.
------- BotLib Initialization -------
------------ Map Loading ------------
trying to load maps/cutscene1_b0.aas
loaded maps/cutscene1_b0.aas
trying to load maps/cutscene1_b1.aas
loaded maps/cutscene1_b1.aas
-------------------------------------
AAS initialized.
AAS initialized.
-----------------------------------
RE_Shutdown( 0 )
----- R_Init -----
------- FBO_Init -------
------- GLSL_InitGPUShaders -------
loaded 276 GLSL shaders (192 gen 42 light 42 etc) in 0.23 seconds
------- R_InitVaos -------
Initializing Shaders
^3WARNING: In shader file scripts/common.shader...Shader "textures/sfx/portal3a_back2" on line 822 is missing closing brace^3.
^3WARNING: In shader file scripts/ui_wolf.shader...Invalid shader name "}" on line 1849.
----- finished R_Init -----
LOADING... collision map
LOADING... sounds
.........................
Initializing Sound Scripts
...loading 'sound/scripts/cutscene1.sounds'
...loading 'sound/scripts/cutscene6.sounds'
...loading 'sound/scripts/cutscene9.sounds'
...loading 'sound/scripts/cutscene11.sounds'
...loading 'sound/scripts/cutscene14.sounds'
...loading 'sound/scripts/cutscene19.sounds'
...loading 'sound/scripts/escape1.sounds'
...loading 'sound/scripts/escape2.sounds'
...loading 'sound/scripts/tram.sounds'
...loading 'sound/scripts/village1.sounds'
...loading 'sound/scripts/crypt1.sounds'
...loading 'sound/scripts/crypt2.sounds'
...loading 'sound/scripts/church.sounds'
...loading 'sound/scripts/boss1.sounds'
...loading 'sound/scripts/forest.sounds'
...loading 'sound/scripts/rocket.sounds'
...loading 'sound/scripts/assault.sounds'
...loading 'sound/scripts/sfm.sounds'
...loading 'sound/scripts/factory.sounds'
...loading 'sound/scripts/trainyard.sounds'
...loading 'sound/scripts/swf.sounds'
...loading 'sound/scripts/norway.sounds'
...loading 'sound/scripts/xlabs.sounds'
...loading 'sound/scripts/boss2.sounds'
...loading 'sound/scripts/dam.sounds'
...loading 'sound/scripts/village2.sounds'
...loading 'sound/scripts/chateau.sounds'
...loading 'sound/scripts/dark.sounds'
...loading 'sound/scripts/castle.sounds'
...loading 'sound/scripts/end.sounds'
...loading 'sound/scripts/ai.sounds'
...loading 'sound/scripts/general.sounds'
...loading 'sound/scripts/combat.sounds'
...loading 'sound/scripts/movers.sounds'
done.
LOADING... graphics
LOADING... maps/cutscene1.bsp
stitched 0 LoD cracks
...loaded 2413 faces, 25 meshes, 147 trisurfs, 17 flares
LOADING... game media
LOADING... - textures
LOADING... - models
^1WARNING: string translation file (main/text/EnglishUSA/maps/cutscene1.txt)
^1WARNING: ignored name file (ignoredstitles.txt not found in main/text)
LOADING... - weapons
LOADING... - items
LOADING... - inline models
LOADING... - server models
LOADING... - particles
LOADING... - game media done
LOADING... flamechunks
LOADING... clients
LOADING... WolfPlayer
UI menu load time = 3 milli seconds
CL_InitCGame: 3.53 seconds
152 msec to draw all images
Com_TouchMemory: 0 msec
sv_maxclients will be changed upon restarting.
AAS shutdown.
------ Server Initialization ------
Server: escape1
RE_Shutdown( 0 )
------- FBO_Shutdown -------
------- R_ShutdownVaos -------
------- GLSL_ShutdownGPUShaders -------
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/devuan/.foo/main
/usr/share/games/rtcw/main/sp_rend2_shaders0.pk3 (4 files)
/usr/share/games/rtcw/main/sp_pak4.pk3 (21 files)
/usr/share/games/rtcw/main/sp_pak3.pk3 (14 files)
/usr/share/games/rtcw/main/sp_pak2.pk3 (232 files)
/usr/share/games/rtcw/main/sp_pak1.pk3 (1342 files)
/usr/share/games/rtcw/main/pak0.pk3 (4775 files)
/usr/share/games/rtcw/main
----------------------
6388 files in pk3 files
------- BotLib Initialization -------
------------ Map Loading ------------
trying to load maps/escape1_b0.aas
loaded maps/escape1_b0.aas
trying to load maps/escape1_b1.aas
loaded maps/escape1_b1.aas
-------------------------------------
AAS initialized.
AAS initialized.
-----------------------------------
RE_Shutdown( 0 )
----- R_Init -----
------- FBO_Init -------
------- GLSL_InitGPUShaders -------
loaded 276 GLSL shaders (192 gen 42 light 42 etc) in 0.23 seconds
------- R_InitVaos -------
Initializing Shaders
^3WARNING: In shader file scripts/common.shader...Shader "textures/sfx/portal3a_back2" on line 822 is missing closing brace^3.
^3WARNING: In shader file scripts/ui_wolf.shader...Invalid shader name "}" on line 1849.
----- finished R_Init -----
LOADING... collision map
LOADING... sounds
.........................
Initializing Sound Scripts
...loading 'sound/scripts/cutscene1.sounds'
...loading 'sound/scripts/cutscene6.sounds'
...loading 'sound/scripts/cutscene9.sounds'
...loading 'sound/scripts/cutscene11.sounds'
...loading 'sound/scripts/cutscene14.sounds'
...loading 'sound/scripts/cutscene19.sounds'
...loading 'sound/scripts/escape1.sounds'
...loading 'sound/scripts/escape2.sounds'
...loading 'sound/scripts/tram.sounds'
...loading 'sound/scripts/village1.sounds'
...loading 'sound/scripts/crypt1.sounds'
...loading 'sound/scripts/crypt2.sounds'
...loading 'sound/scripts/church.sounds'
...loading 'sound/scripts/boss1.sounds'
...loading 'sound/scripts/forest.sounds'
...loading 'sound/scripts/rocket.sounds'
...loading 'sound/scripts/assault.sounds'
...loading 'sound/scripts/sfm.sounds'
...loading 'sound/scripts/factory.sounds'
...loading 'sound/scripts/trainyard.sounds'
...loading 'sound/scripts/swf.sounds'
...loading 'sound/scripts/norway.sounds'
...loading 'sound/scripts/xlabs.sounds'
...loading 'sound/scripts/boss2.sounds'
...loading 'sound/scripts/dam.sounds'
...loading 'sound/scripts/village2.sounds'
...loading 'sound/scripts/chateau.sounds'
...loading 'sound/scripts/dark.sounds'
...loading 'sound/scripts/castle.sounds'
...loading 'sound/scripts/end.sounds'
...loading 'sound/scripts/ai.sounds'
...loading 'sound/scripts/general.sounds'
...loading 'sound/scripts/combat.sounds'
...loading 'sound/scripts/movers.sounds'
done.
LOADING... graphics
LOADING... maps/escape1.bsp
^3Trisurf has bad triangles, originally shader models/mapobjects/shield/shield 34 tris 37 verts, now 32 tris
^3Trisurf has bad triangles, originally shader models/mapobjects/shield/shield 34 tris 37 verts, now 32 tris
^3Trisurf has bad triangles, originally shader models/mapobjects/shield/shield 34 tris 37 verts, now 32 tris
^3Trisurf has bad triangles, originally shader models/mapobjects/shield/shield 34 tris 37 verts, now 32 tris
^3Trisurf has bad triangles, originally shader models/mapobjects/shield/shield 34 tris 37 verts, now 32 tris
^3Trisurf has bad triangles, originally shader models/mapobjects/shield/shield 34 tris 37 verts, now 32 tris
^3Trisurf has bad triangles, originally shader models/mapobjects/shield/shield 34 tris 37 verts, now 32 tris
^3Trisurf has bad triangles, originally shader models/mapobjects/shield/shield 34 tris 37 verts, now 32 tris
^3Trisurf has bad triangles, originally shader models/mapobjects/shield/shield 34 tris 37 verts, now 32 tris
^3Trisurf has bad triangles, originally shader models/mapobjects/shield/shield 34 tris 37 verts, now 32 tris
^3Trisurf has bad triangles, originally shader models/mapobjects/shield/shield 34 tris 37 verts, now 32 tris
^3Trisurf has bad triangles, originally shader models/mapobjects/shield/shield 34 tris 37 verts, now 32 tris
^3Trisurf has bad triangles, originally shader textures/rock/roc_m01aa 1031 tris 631 verts, now 1029 tris
^3Trisurf has bad triangles, originally shader models/mapobjects/shield/shield 34 tris 37 verts, now 32 tris
^3Trisurf has bad triangles, originally shader models/mapobjects/shield/shield 34 tris 37 verts, now 32 tris
^3Trisurf has bad triangles, originally shader models/mapobjects/shield/shield 34 tris 37 verts, now 32 tris
^3Trisurf has bad triangles, originally shader models/mapobjects/shield/shield 34 tris 37 verts, now 32 tris
stitched 12 LoD cracks
...loaded 14663 faces, 284 meshes, 367 trisurfs, 7 flares
LOADING... game media
LOADING... - textures
LOADING... - models
^1WARNING: string translation file (main/text/EnglishUSA/maps/escape1.txt)
^1WARNING: ignored name file (ignoredstitles.txt not found in main/text)
LOADING... - weapons
LOADING... - items
LOADING... - inline models
LOADING... - server models
LOADING... - particles
LOADING... - game media done
LOADING... flamechunks
LOADING... clients
LOADING... WolfPlayer
UI menu load time = 2 milli seconds
CL_InitCGame: 3.32 seconds
127 msec to draw all images
Com_TouchMemory: 0 msec
----- Client Shutdown (Received signal 11) -----
RE_Shutdown( 1 )
------- FBO_Shutdown -------
tty]Segmentation fault
The segfault at the end of the stdout capture is unrelated to the audio problem. I have tilda installed and a keybinding to open it with F1
so RealRTCW segfaulted when I accidentally pressed the F1
key to open tilda. Should I open a separate bug for that problem?
Also, here is the contents of ~/.foo/main/wolfconfig.cfg
:
// generated by RTCW, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind ' "+useitem"
bind , "itemprev"
bind - "zoomout"
bind . "itemnext"
bind 0 "weaponbank 10"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"
bind 8 "weaponbank 8"
bind 9 "weaponbank 9"
bind = "zoomin"
bind [ "weapnext"
bind \ "+mlook"
bind ] "weapprev"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "+zoom"
bind c "+movedown"
bind d "+moveright"
bind e "+activate"
bind f "+leanright"
bind g "+kick"
bind m "kill"
bind n "notebook"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind w "+forward"
bind x "+kick"
bind z "weapalt"
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind PAUSE "pause"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+left"
bind RIGHTARROW "+right"
bind ALT "+strafe"
bind CTRL "+movedown"
bind SHIFT "+sprint"
bind DEL "+lookdown"
bind PGDN "+lookup"
bind END "centerview"
bind F4 "+scores"
bind F5 "savegame quicksave"
bind F9 "loadgame quicksave"
bind F11 "screenshot"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind MOUSE3 "weapalt"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"
seta com_soundMegs "160"
seta s_sdlCapture "1"
seta s_sdlMixSamps "0"
seta s_sdlDevSamps "0"
seta s_sdlChannels "2"
seta s_sdlSpeed "0"
seta s_sdlBits "16"
seta s_mixPreStep "0.05"
seta s_mixahead "0.2"
seta r_bloom "1"
seta com_hunkMegs "1024"
seta com_altivec "0"
seta com_maxfps "76"
seta com_blood "1"
seta com_ansiColor "0"
seta com_maxfpsUnfocused "0"
seta com_maxfpsMinimized "0"
seta com_busyWait "0"
seta com_introplayed "0"
seta com_recommendedSet "1"
seta con_autochat "1"
seta vm_cgame "0"
seta vm_game "0"
seta vm_ui "0"
seta vm_minQvmHunkMegs "2"
seta dmflags "0"
seta fraglimit "20"
seta timelimit "0"
seta g_gametype "2"
seta sv_hostname "noname"
seta sv_maxclients "64"
seta sv_minRate "0"
seta sv_maxRate "0"
seta sv_dlRate "100"
seta sv_minPing "0"
seta sv_maxPing "0"
seta sv_floodProtect "1"
seta sv_dlURL ""
seta sv_master3 ""
seta sv_master4 ""
seta sv_master5 ""
seta sv_lanForceRate "1"
seta sv_banFile "serverbans.dat"
seta con_autoclear "1"
seta con_debug "0"
seta cl_timeNudge "0"
seta cl_timedemoLog ""
seta cl_autoRecordDemo "0"
seta cl_aviFrameRate "25"
seta cl_aviMotionJpeg "1"
seta cl_maxpackets "38"
seta cl_packetdup "1"
seta cl_mouseAccelStyle "0"
seta cl_mouseAccelOffset "5"
seta cl_allowDownload "0"
seta cg_wolfparticles "1"
seta cg_autoReload "1"
seta r_inGameVideo "1"
seta m_filter "0"
seta j_pitch "0.022"
seta j_yaw "-0.022"
seta j_forward "-0.25"
seta j_side "0.25"
seta j_up "0"
seta j_pitch_axis "3"
seta j_yaw_axis "2"
seta j_forward_axis "1"
seta j_side_axis "0"
seta j_up_axis "4"
seta cl_maxPing "800"
seta cl_lanForcePackets "1"
seta cl_guidServerUniq "1"
seta cl_consoleKeys "~ ` 0x7e 0x60"
seta rate "25000"
seta snaps "20"
seta model "bj2"
seta head "default"
seta color "4"
seta handicap "100"
seta sex "male"
seta cl_anonymous "0"
seta cg_predictItems "1"
seta cl_useMumble "0"
seta cl_mumbleScale "0.0254"
seta cl_voipGainDuringCapture "0.2"
seta cl_voipCaptureMult "2.0"
seta cl_voipUseVAD "0"
seta cl_voipVADThreshold "0.25"
seta cl_voipShowMeter "1"
seta cl_voip "1"
seta cg_autoactivate "1"
seta cg_emptyswitch "0"
seta cg_viewsize "100"
seta cl_language "0"
seta cl_renderer "rend2"
seta r_allowExtensions "1"
seta r_ext_compressed_textures "0"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_glIgnoreWicked3D "0"
seta r_ext_ATI_pntriangles "0"
seta r_ati_truform_tess "1"
seta r_ati_truform_normalmode "QUADRATIC"
seta r_ati_truform_pointmode "CUBIC"
seta r_ati_fsaa_samples "1"
seta r_ext_NV_fog_dist "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_texture_env_add "1"
seta r_ext_framebuffer_object "1"
seta r_ext_texture_float "1"
seta r_ext_framebuffer_multisample "0"
seta r_arb_seamless_cube_map "0"
seta r_arb_vertex_array_object "1"
seta r_ext_direct_state_access "1"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_max_anisotropy "2"
seta r_picmip "0"
seta r_picmip2 "0"
seta r_roundImagesDown "1"
seta r_lowMemTextureSize "0"
seta r_lowMemTextureThreshold "15.0"
seta r_rmse "0.0"
seta r_detailtextures "1"
seta r_texturebits "32"
seta r_colorbits "32"
seta r_stencilbits "0"
seta r_depthbits "24"
seta r_ext_multisample "0"
seta r_overBrightBits "0"
seta r_ignorehwgamma "0"
seta r_mode "25"
seta r_fullscreen "1"
seta r_noborder "0"
seta r_customwidth "1600"
seta r_customheight "1024"
seta r_customPixelAspect "1"
seta r_simpleMipMaps "1"
seta r_vertexLight "0"
seta r_subdivisions "4"
seta r_stereoEnabled "0"
seta r_greyscale "0"
seta r_hdr "1"
seta r_floatLightmap "0"
seta r_postProcess "1"
seta r_toneMap "1"
seta r_autoExposure "1"
seta r_depthPrepass "1"
seta r_ssao "0"
seta r_normalMapping "1"
seta r_specularMapping "1"
seta r_deluxeMapping "1"
seta r_parallaxMapping "0"
seta r_parallaxMapShadows "0"
seta r_cubeMapping "0"
seta r_cubemapSize "128"
seta r_deluxeSpecular "0.1"
seta r_pbr "0"
seta r_baseNormalX "1.0"
seta r_baseNormalY "1.0"
seta r_baseParallax "0.05"
seta r_baseSpecular "0.04"
seta r_baseGloss "0.1"
seta r_glossType "1"
seta r_dlightMode "0"
seta r_pshadowDist "128"
seta r_mergeLightmaps "1"
seta r_imageUpsample "0"
seta r_imageUpsampleMaxSize "1024"
seta r_imageUpsampleType "1"
seta r_genNormalMaps "0"
seta r_forceSun "1"
seta r_drawSunRays "1"
seta r_sunlightMode "1"
seta r_sunShadows "1"
seta r_shadowFilter "1"
seta r_shadowBlur "0"
seta r_shadowMapSize "1024"
seta r_shadowCascadeZNear "8"
seta r_shadowCascadeZFar "1024"
seta r_shadowCascadeZBias "0"
seta r_ignoreDstAlpha "1"
seta r_lodCurveError "250"
seta r_lodbias "0"
seta r_flares "1"
seta r_zproj "64"
seta r_stereoSeparation "64"
seta r_ignoreGLErrors "1"
seta r_fastsky "0"
seta r_drawSun "1"
seta r_dynamiclight "1"
seta r_dlightScale "1.0"
seta r_dlightBacks "1"
seta r_finish "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_swapInterval "0"
seta r_gamma "1"
seta r_facePlaneCull "1"
seta r_railWidth "16"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_anaglyphMode "0"
seta cg_shadows "1"
seta r_marksOnTriangleMeshes "0"
seta r_aviMotionJpegQuality "90"
seta r_screenshotJpegQuality "90"
seta r_highQualityVideo "1"
seta r_allowResize "0"
seta r_windowPosx "0"
seta r_windowPosy "0"
seta r_centerWindow "0"
seta in_keyboardDebug "0"
seta in_mouse "1"
seta in_nograb "0"
seta in_joystick "0"
seta joy_threshold "0.15"
seta s_volume "0.8"
seta s_musicvolume "0.8"
seta s_doppler "1"
seta s_muteWhenMinimized "0"
seta s_muteWhenUnfocused "0"
seta s_useOpenAL "0"
seta s_alPrecache "1"
seta s_alGain "1.0"
seta s_alSources "128"
seta s_alDopplerFactor "1.0"
seta s_alDopplerSpeed "9000"
seta s_alMinDistance "256"
seta s_alMaxDistance "1024"
seta s_alRolloff "1.3"
seta s_alGraceDistance "512"
seta s_alTalkAnims "160"
seta s_alDriver "libopenal.so.1"
seta s_alInputDevice ""
seta s_alDevice ""
seta s_alCapture "1"
seta ui_ffa_fraglimit "20"
seta ui_ffa_timelimit "0"
seta ui_tourney_fraglimit "0"
seta ui_tourney_timelimit "15"
seta ui_team_fraglimit "0"
seta ui_team_timelimit "20"
seta ui_team_friendly "1"
seta ui_ctf_capturelimit "8"
seta ui_ctf_timelimit "30"
seta ui_ctf_friendly "0"
seta g_spScores1 ""
seta g_spScores2 ""
seta g_spScores3 ""
seta g_spScores4 ""
seta g_spScores5 ""
seta g_spAwards ""
seta g_spVideos ""
seta g_spSkill "2"
seta ui_master "0"
seta ui_browserMaster "0"
seta ui_browserGameType "0"
seta ui_browserShowFull "1"
seta ui_browserShowEmpty "1"
seta cg_brassTime "2500"
seta cg_drawCrosshair "7"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"
seta cg_marktime "30000"
seta cg_useSuggestedWeapons "1"
seta cg_fixedAspect "2"
seta cg_fixedAspectFOV "1"
seta server1 ""
seta server2 ""
seta server3 ""
seta server4 ""
seta server5 ""
seta server6 ""
seta server7 ""
seta server8 ""
seta server9 ""
seta server10 ""
seta server11 ""
seta server12 ""
seta server13 ""
seta server14 ""
seta server15 ""
seta server16 ""
seta ui_dedicated "0"
seta ui_smallFont "0.25"
seta ui_bigFont "0.4"
seta cg_selectedPlayer "0"
seta cg_selectedPlayerName "WolfPlayer"
seta ui_netSource "1"
seta ui_menuFiles "ui/menus.txt"
seta ui_gametype "3"
seta ui_joinGametype "0"
seta ui_netGametype "3"
seta ui_actualNetGametype "0"
seta ui_mapIndex "0"
seta ui_currentMap "0"
seta ui_currentNetMap "0"
seta ui_WolfFirstRun "1"
seta ui_serverStatusTimeOut "7000"
seta cg_hudAlpha "0.8"
seta com_pipefile ""
seta net_enabled "3"
seta net_mcast6addr "ff04::696f:7175:616b:6533"
seta net_mcast6iface ""
seta net_socksEnabled "0"
seta net_socksServer ""
seta net_socksPort "1080"
seta net_socksUsername ""
seta net_socksPassword ""
seta g_doWarmup "0"
seta cm_playerCurveClip "1"
seta g_maxGameClients "0"
seta capturelimit "8"
seta g_friendlyFire "1"
seta g_teamAutoJoin "0"
seta g_teamForceBalance "0"
seta g_warmup "20"
seta g_log "games.log"
seta g_logsync "0"
seta g_banIPs ""
seta cg_forceModel "0"
seta cg_drawGun "1"
seta cg_drawFPGun "1"
seta cg_cursorHints "1"
seta cg_hintFadeTime "500"
seta cg_zoomfov "22.5"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomDefaultSniper "15"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomDefaultFG "55"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepSniper "2"
seta cg_zoomStepSnooper "5"
seta cg_zoomStepFG "10"
seta cg_fov "90"
seta cg_oldWolfUI "0"
seta cg_drawStatusHead "0"
seta cg_gibs "1"
seta cg_draw2D "1"
seta cg_drawSubtitles "0"
seta cg_drawSpreadScale "1"
seta cg_drawFrags "1"
seta cg_drawStatus "1"
seta cg_drawTimer "0"
seta cg_drawFPS "0"
seta cg_drawSnapshot "0"
seta cg_draw3dIcons "1"
seta cg_drawIcons "1"
seta cg_drawAmmoWarning "1"
seta cg_drawAttacker "1"
seta cg_drawCrosshairBinoc "0"
seta cg_drawCrosshairReticle "0"
seta cg_drawRewards "1"
seta cg_weaponCycleDelay "150"
seta cg_cycleAllWeaps "1"
seta cg_drawAllWeaps "1"
seta cg_crosshairSize "24"
seta cg_crosshairAlpha "0.5"
seta cg_crosshairHealth "1"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_simpleItems "0"
seta cg_reticleBrightness "0.7"
seta cg_lagometer "0"
seta cg_railTrailTime "400"
seta cg_runpitch "0.002"
seta cg_runroll "0.005"
seta cg_bobup "0.005"
seta cg_bobpitch "0.002"
seta cg_bobroll "0.002"
seta cg_particleDist "1024"
seta cg_particleLOD "0"
seta cg_bloodTime "120"
seta cg_teamChatTime "3000"
seta cg_teamChatHeight "8"
seta cg_coronafardist "1536"
seta cg_coronas "1"
seta cg_deferPlayers "1"
seta cg_drawTeamOverlay "0"
seta cg_blinktime "100"
seta cg_cameraOrbitDelay "50"
seta cg_hudFiles "ui/hud.txt"
seta cg_teamChatsOnly "0"
seta cg_currentSelectedPlayer "0"
seta cg_currentSelectedPlayerName ""
seta cg_atmosphericEffects "1"
seta cg_useWeapsForZoom "1"
seta cg_drawCompass "1"
seta cg_quickMessageAlt "1"
seta cg_autoswitch "2"
seta g_gameskill "2"
seta cl_yawspeed "140"
seta cl_pitchspeed "140"
seta cl_run "1"
seta sensitivity "15.500000"
seta cl_mouseAccel "0"
seta cl_freelook "1"
seta m_pitch "0.022"
seta m_yaw "0.022"
seta m_forward "0.25"
seta m_side "0.25"
seta name "WolfPlayer"
from realrtcw.
I have also tested with compiling the latest nosteam
and 3.1n
branches but there was no change in the sound problems.
from realrtcw.
I also tested just now with iortcw installed via apt (1.51.b+dfsg1-3) and there were no sound problems at all with either the knife, luger, or mp40 sounds so I'm guessing it's something changed in RealRTCW.
from realrtcw.
Can it be the sounds themselves?Can you try to take one of the vanilla sounds and replace one of the realrtcw gun sounds with it? (just rename it properly)
It might be because those sounds are 48 khz but they should work fine actually.
from realrtcw.
I will try that, thanks.
Where do I find the modified RealRTCW sound files to swap out? When I run the RealRTCW make
compile step and then run make copyfiles
it is only copying some .so.
files.
The only sound files I've found so far have been in pak0.pk3
installed from the rtcw-en-data
deb package built by game-data-packager
from my original Windows RTCW CD.
I wonder if I have missed a step somewhere in my build/install process?
from realrtcw.
Vanilla sounds are located in pak0.pk3 which could be opened with any zip archiver.
You need sound/weapons folder inside of it.
Realrtcw sounds are located in z_realrtcw_sounds.pk3. Same folder.
from realrtcw.
Ahhh so I didn't have the correct setup initially, thanks! I hadn't realised that doing a github clone of the repository would not get me the required .pk3 files for RealRTCW and that I should get them from the moddb website download instead.
from realrtcw.
Related Issues (20)
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from realrtcw.