Comments (1)
Yes this is ok, won't affect operation. The godrays component needs an entity to act as the center of the radial blur. By default I set it to null and the schema parser whines when the component is registered. I'll see if that can be silenced but doesn't affect operation in any case and you don't have to use godrays.
On a unrelated note how do you use effects with 0.5.0, it's missing the functionality required. Maybe you mean current aframe master?
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Related Issues (20)
- Distorted vision when using with FF and Oculus HOT 1
- Big pixel ladders HOT 5
- Three.js version is broken
- AFRAME example does not work on Oculus HOT 2
- Bloom effect doesn't work with Aframe 0.8+ in VR mode HOT 2
- add "let" on line 746 otherwise it doesn't work
- aframe-effects new three.js shader compile error
- updating effect data inputs realtime
- aframe-effects broken with Aframe 0.9.1 and 0.9.2 HOT 1
- ssao effect is not working properly HOT 3
- Everything goes black? HOT 4
- Screenshot? HOT 1
- Effects not working with VR HOT 10
- Unclear how to use with aframe
- Not working with latest A-Frame 1.0.3 HOT 18
- Component does not clean up correctly when A-Frame inspector loads HOT 4
- in win10 have some problem HOT 6
- Removing `effects` doesn't remove effects HOT 1
- Not displaying a single effect, how should I debug this ? HOT 3
- Unconditional debug output `console.log(source, material);` may affect performance HOT 4
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from aframe-effects.