Comments (5)
I will take a look
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@breakline87 you are looking for Hungarian as the language? If so the code should be hu rather than hun this would cause both issues you have mentioned. I will look at putting some validation into the codebase for the language codes
from localizationkit_ios.
Well then the language wouldnt load the second time. I fixed this issue by using a timeout on my first screen to populate manually everything. Basically I suspect you can arrive at a screen and the language might be still loading while you call Localizationkit related functions?
from localizationkit_ios.
same issue here. also, Localization.buildLanguageCode = "ro"
does not work, it always defaults to english, not Romanian
from localizationkit_ios.
Can we get an update on this? To summarize the problem, the localization module starts loading the language on start, but the user might reach the UI before loading the language file finishes. There is no "language available" listener or similar implemented, which would at least give us a way to know when can we direct the user to a screen where translations are used.
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Related Issues (20)
- Socket.IO-Client-Swift Build Error : Type of expression is ambiguous without more context HOT 3
- After add new language, please set the value to default string HOT 5
- Could you please update the web ui ? HOT 2
- Web UI does not allow newlines HOT 1
- No Region (Default for Language) HOT 2
- Error in the site "502 Bad Gateway" HOT 3
- Live update does not work HOT 1
- Changing language after UI is loaded, won't refresh the labels in tableview HOT 5
- Textfield placeholders aren't working
- Download strings HOT 1
- Pod install issue
- How safe is this? What's the privacy policy? HOT 1
- Methods renamed in Swift 4.2
- Documentation mistake HOT 2
- Some Strings don't reach iOS HOT 2
- Uploading translations
- Website down
- are APIs down on the website?
- Unable to load translation page.
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from localizationkit_ios.