Comments (1)
This is working as intended and is a design decision.
Teleport operations only use warmup if the action is self-initiated. Otherwise, the user does not expect to be placed into a teleport warmup and will be confused / annoyed when their teleport is instantly cancelled because they were moving when it was initiated. /tphere
is instant for the same reason (while /tpahere is not as that requires the user to confirm the teleport on the other end, thus letting them know to stand still).
If you are making some sort of GUI thing to teleport users via console when they request it, you should have the player self-execute the warp command as a result of using your menu to initiate the standard teleport procedure. If your needs are more complex, consider using the API.
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Related Issues (20)
- /top command HOT 3
- Tab completion showing all home names?
- Support /rtp in the Nether HOT 1
- Fabric Database updates not happening async on teleport HOT 1
- Player home lost HOT 5
- Edit home and tp request in chat cant be use HOT 1
- Unable to transmit properly in Folia 1.20.6 HOT 1
- always_respawn_at_spawn option seems to not work correctly with global_respawning
- RTP disabled_worlds function not working HOT 1
- rtp disables dimensions HOT 1
- Interserver dimension teleportation if not in the same dimension of the last deconnection makes the players stuck in a voidspace between 2 dimensions HOT 1
- [New feature request] Automatic consent for tpa HOT 1
- java.lang.NullPointerException when command is run from a command block HOT 7
- Using home on 1.20.6 or 1.21 may cause server crashes HOT 2
- Huskhomes 4.7 for Fabric 1.20.1 failed to start Minecraft server HOT 1
- trouble HOT 1
- HuskHomes overwrites server's Kyori Adventure implementation. HOT 5
- MySQL connection passwords do not support plain numbers HOT 1
- Command /tp does not tab complete player list
- Cross-server teleport from console throwing an error HOT 1
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