Comments (2)
Another Issue
DEBUG: 0 ranged damage!
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from cataclysm2.
First issue was fixed. The issue was that certain Windows (e.g. the HUD) were only as big as required, and didn't cover the entire terminal. The unused space was left undrawn after viewing the map, so the old map display remained. I resized them all to cover all available space.
The --test issue is semi-intentional; monsters are independent from the map, so when you teleport, they teleport with you. I might drop it eventually, but it's strictly a debug function so it's not a priority, and it's actually useful sometimes.
The 0 ranged damage issue is a standing bug which I'm trying to find the underlying issue of. If you have any insight it'd be appreciated!
from cataclysm2.
Related Issues (20)
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- Did the vehicle's shape are safe this time? HOT 10
- Some item idea. HOT 5
- Sorry to disturb you, but... HOT 1
- Question about Inventory Item Handling? HOT 13
- Potential Contribution HOT 1
- Custom keybinding! HOT 2
- Debug options HOT 1
- Some improvement HOT 2
- Stats can be increased beyond 20. HOT 1
- How do I look around at things that aren't next to me? HOT 4
- Skill.cpp HOT 3
- The game works slowly HOT 8
- Not really an issue HOT 2
- '_TIME_H_' may be reserved HOT 1
- Encapsulate move_cost(pos) == 0 into a method
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- Are you still active? HOT 3
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