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Hi there!

I'm a master's student of computer science at KTH Royal Institute of Technology!

Some things I've worked on!

  • πŸ‘©πŸΎβ€πŸ’»Unity LiDAR Toolkit - (Repo, Video) - Highly customizable & efficient point cloud viewer/simulator. Uses burst, jobs and GPU based rendering to make it efficient. Feel free to download and try it!

  • 🌱Procedural Vegetation Distribution - Places plants procedurally across a Unity terrain, taking moisture, height, slope, etc into account!

  • πŸ›‘οΈenterpriselang - Meta Attack Language based on the MITRE ATT&CK Matrix.

  • ⚑LiDAR Game - A game I made to explore efficient point cloud generation & rendering on the GPU, made in Unity/C#/HLSL!

  • πŸ•³οΈ Procedurally Generated Tunnel Exploration Game - Enjoy a freaky, psychedelic descent into madness. Musically reactive environment!

  • 🏍️ Line Rider Clone - A Unity replication of the popular online game Line Rider! Unleash your creativity and ride the line(ghtning)!

Some achievements:

  • 🚒 Ballast - A game I made in 72 hours with Ottos8 for LDJAM48, placing top 7% overall!

  • πŸ‡ΊπŸ‡³ UN's table - Another game I made in 72 hours with Ottos8 for LDJAM49, placing top 2% in the humor category!

Some of my sites:

The games I've released can be found on my itch profile,

And while I haven't touched it in a long while, here's my Kattis profile.

Finally, here's a link to my LinkedIn.

Love Wessman's Projects

dd2470project icon dd2470project

Probably going to include procedural plant generation and placement

lidar-game icon lidar-game

Create point clouds to navigate cryptic spaces!

shaders icon shaders

A collection of HLSL & GLSL shaders

tunnelmesh icon tunnelmesh

Procedurally generating 3d geometry out of nothing

unitygame-slayer icon unitygame-slayer

[WIP] Repository for a melee bullet-hell game I'm making with Unity 2020.1.0b16

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