WebKit is a cross-platform web browser engine. On iOS and macOS, it powers Safari, Mail, Apple Books, and many other applications. For more information about WebKit, see the WebKit project website.
On macOS, download Safari Technology Preview to test the latest version of WebKit. On Linux, download Epiphany Technology Preview. On Windows, you'll have to build it yourself.
- Search WebKit Bugzilla to see if there is an existing report for the bug you've encountered.
- Create a Bugzilla account to report bugs (and comment on them) if you haven't done so already.
- File a bug in accordance with our guidelines.
Once your bug is filed, you will receive email when it is updated at each stage in the bug life cycle. After the bug is considered fixed, you may be asked to download the latest nightly and confirm that the fix works for you.
Run the following command to clone WebKit's Git repository:
git clone https://github.com/WebKit/WebKit.git WebKit
You can enable git fsmonitor to make many git commands faster (such as git status
) with git config core.fsmonitor true
Install Xcode and its command line tools if you haven't done so already:
- Install Xcode Get Xcode from https://developer.apple.com/downloads. To build WebKit for OS X, Xcode 5.1.1 or later is required. To build WebKit for iOS Simulator, Xcode 7 or later is required.
- Install the Xcode Command Line Tools In Terminal, run the command:
xcode-select --install
Run the following command to build a macOS debug build with debugging symbols and assertions:
Tools/Scripts/build-webkit --debug
For performance testing, and other purposes, use --release
instead.
To build for an embedded platform like iOS, tvOS, or watchOS, pass a platform
argument to build-webkit
.
For example, to build a debug build with debugging symbols and assertions for embedded simulators:
Tools/Scripts/build-webkit --debug --<platform>-simulator
or embedded devices:
Tools/Scripts/build-webkit --debug --<platform>-device
where platform
is ios
, tvos
or watchos
.
You can open WebKit.xcworkspace
to build and debug WebKit within Xcode.
Select the "Everything up to WebKit + Tools" scheme to build the entire
project.
If you don't use a custom build location in Xcode preferences, you have to
update the workspace settings to use WebKitBuild
directory. In menu bar,
choose File > Workspace Settings, then click the Advanced button, select
"Custom", "Relative to Workspace", and enter WebKitBuild
for both Products
and Intermediates.
For production builds:
cmake -DPORT=GTK -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja
ninja
sudo ninja install
For development builds:
Tools/gtk/install-dependencies
Tools/Scripts/update-webkitgtk-libs
Tools/Scripts/build-webkit --gtk --debug
For more information on building WebKitGTK, see the wiki page.
For production builds:
cmake -DPORT=WPE -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja
ninja
sudo ninja install
For development builds:
Tools/wpe/install-dependencies
Tools/Scripts/update-webkitwpe-libs
Tools/Scripts/build-webkit --wpe --debug
For building WebKit on Windows, see the WebKit on Windows page.
Run the following command to launch Safari with your local build of WebKit:
Tools/Scripts/run-safari --debug
The run-safari
script sets the DYLD_FRAMEWORK_PATH
environment variable to point to your build products, and then launches /Applications/Safari.app
. DYLD_FRAMEWORK_PATH
tells the system loader to prefer your build products over the frameworks installed in /System/Library/Frameworks
.
To run other applications with your local build of WebKit, run the following command:
Tools/Scripts/run-webkit-app <application-path>
Run the following command to launch iOS simulator with your local build of WebKit:
run-safari --debug --ios-simulator
In both cases, if you have built release builds instead, use --release
instead of --debug
.
If you have a development build, you can use the run-minibrowser
script, e.g.:
run-minibrowser --debug --wpe
Pass one of --gtk
, --jsc-only
, or --wpe
to indicate the port to use.
Congratulations! Youβre up and running. Now you can begin coding in WebKit and contribute your fixes and new features to the project. For details on submitting your code to the project, read Contributing Code.