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Comments (9)

hipersayanX avatar hipersayanX commented on July 17, 2024

The delay is because the plugin needs to convert the source frame to the destination frame, the higher the resolution of the frame, the slowest it will get.

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renzhilan avatar renzhilan commented on July 17, 2024

The same pixel size of 2M does not freeze on the window version, but it freezes on the mac version.

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hipersayanX avatar hipersayanX commented on July 17, 2024

I freezes completely, or it just lags?

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renzhilan avatar renzhilan commented on July 17, 2024

The streaming time has slowed down. It takes about 100ms to write a frame
fwrite(frameRGBBuffer, bufferSize, 1, outputStream);

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isomov avatar isomov commented on July 17, 2024

Hi! Is there any way to send frames to virtual camera without pipe?

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qing-wang avatar qing-wang commented on July 17, 2024

One of the bottlenecks is the std::vector used in VideoFrame. The allocation of vector objects costs a lot of time. I have made a modification which improves this.

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qing-wang avatar qing-wang commented on July 17, 2024

The streaming time has slowed down. It takes about 100ms to write a frame fwrite(frameRGBBuffer, bufferSize, 1, outputStream);

Based on my profiling, write seems fast enough, the bottleneck is the frequent memory allocation.

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hipersayanX avatar hipersayanX commented on July 17, 2024

@qing-wang I know, I must find some time to port the video converter from Webcamoid to the virtual cameras.

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jbain avatar jbain commented on July 17, 2024

I'm seeing AKVCamManager consuming 85% cpu and can't get past 21fps
image

I assume this might be related to this issue? Or should I open a new issue? I'm using 9.11 on a intel mac

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