Comments (3)
You have missed it. It's covered in examples and documentation
from crest.
You have missed it. It's covered in examples and documentation
If the "Waves Patch" example is what you are talking about, that is an entirely directional approach. How am I meant to do this with a radius and an easing blend? Am I supposed to manually place spline points in such a way that emulates a circle? I don't think so, because doing that affects the wave direction (makes all waves aim inwards or outwards). I simply want to blend from one wave preset to another within a radius, with falloff. With a spline, the falloff takes the wave direction into account and can therefore not be used to achieve the blending I want, as it was clearly designed for shorelines—as mentioned in the documentation.
If you instead mean the "Scale Waves" example, the wave scale factor is a slider from 0 to 1, meaning I could not use it to increase the waves within a region—only decrease.
from crest.
I see. Have you tried the following? It might be workable for your use case.
https://crest.readthedocs.io/en/stable/user/waves.html?highlight=spectrum#wave-placement
It is kind of a new feature so let me know how you go with it.
from crest.
Related Issues (20)
- Foam / wake vibration when approaching whirlpools HOT 20
- Pressing the Windows Key in the editor disables underwater rendering HOT 3
- Wake / foam artifacts when moving the camera quickly HOT 11
- Delayed LOD / tile enabling when using large clipping areas HOT 5
- Depth Cache not populated - Exported Image is Black HOT 8
- Water interaction is not visible when moving camera away from the sea level HOT 1
- Underwater broken with XR multi-pass rendering HOT 1
- No caustics, no shadow data and/or constant shadowing on iOS
- Error of Does not exist some Classes. HOT 1
- Sporadic gaps / precision errors in tiles. HOT 37
- SphereWaterInteraction and RegisterDynamicWavesInput do not work correctly inside a flow area HOT 11
- Activating flow in the material when oceanrenderer is running does only work in editor HOT 2
- FindObjectsSortMode HOT 3
- Enable Shader API does not function without changing underwater appearance HOT 20
- Enable Shader API causes artifacts HOT 4
- Planar Reflections issue with non-standard shaders using transparency HOT 13
- Premature tile culling during extreme camera maneuvers above the ocean HOT 1
- Portal feature broken with Unity Recorder 360 View
- Directional lights that are not active on any layer change the color of subsurface scattering HOT 2
- Underwater rendering delayed with whirlpools HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from crest.