Comments (2)
Do you know which shader it is?
Can you try editing terraindepth.frag
:
-out vec2 uv2;
+in vec2 uv2;
from warzone2100.
No. Was hoping someone else would know. ;)
Using in vec2 uv2;
for terraindepth.frag made the warning go away.
from warzone2100.
Related Issues (20)
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from warzone2100.