Comments (3)
Thanks @Ruin0x11 for reporting this, and also for doing a bit of research. You see this when adding a reference to one of your own assemblies that targets a .NET 6 preview version, right? Or is it something else?
EDIT: Oh, I see that's the title of the issue. Missed that.
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Yes, this happens when the runtime is .NET 6.0, and applying the fix in #9 to the referenced location solves the issue for me.
This is an excellent library, by the way. I was able to reuse some of the existing display code to create an SDL-based renderer for my game development project. Thanks for all your hard work.
from csharprepl.
Thanks! Your usage sounds really cool. I'll put this fix in as part of a larger .NET 6 compatibility feature I'm currently working on.
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