Comments (1)
Blocked unless VRChat fix their UI integration: the Udon-only implementation requires an invasive script that runs on LateUpdate, which is unfair to force on those using this prefab in potentially heavy worlds.
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Related Issues (20)
- Stress testing -> In an instance of 17 tables (Some pool cues become non-interactable and break) HOT 8
- Rear cue control not recognising trigger pull. HOT 2
- Toggling the Table using a UI Toggle HOT 5
- Changing ball material for gameplay HOT 2
- Enable jumping HOT 1
- Add Cutthroat Gametype HOT 1
- UI Not working...still HOT 1
- Udon runtime exception
- UdonSharpBUildCompile' VRCSDKBuildRequestedCallback" HOT 1
- Synchronization issue if prefab is disable by default HOT 2
- Balls make colliding noise when joining world
- changing table mesh and setting defaults with settings
- If you are going to take code from another repo, at least credit it in your readme.
- All Akalink Tables R Broken 😭 HOT 1
- Pool Parlor Physics HOT 5
- dragging prefab into world creates errors, world cannot enter playmode or compile HOT 2
- Table not rendering During or After baking procces. HOT 1
- I can't seem to enable UdonChips Integration on the pool table. HOT 1
- Reset table after X amount of inactivity
- Tables have colliders HOT 1
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