Comments (4)
I could add a property to disable validation when writing...
Although I would recomend not disabling validation: There's still a large number of issues with glTF in general, and the only way to know it is through validation.
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Validation is good during the development to produce proper gltf. After that it's not unnecessary but skippable.
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I've just added a Validation property into WriteSettings, so you can disable validation when writing setting it to "Skip".
It will be available on the next nuget package release. I hope this will improve write performance a bit.
from sharpgltf.
Thnx!!
I've already commented out for the release. After I validated all my buffers, bufferviews and accessors.
It is a huge performance boost.
Thnx again.
from sharpgltf.
Related Issues (20)
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