Comments (2)
Yes, you can use VertexPositionNormal instead of VertexPosition
If you check the Geometry/VertexTypes namespace, you'll see there's many vertex combinations already defined.
Furthermore, if at some point you need vertex colors or texture coodinates, you define them like this:
new MeshBuilder<VertexPositionNormal, VertexColor1Texture1>();
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Yes, I saw that, but I came to understand it just now!
Thanks for the quick answer.
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