Comments (7)
The API covered is pretty well readable at: https://github.com/arpruss/raspberryjammod-minetest/blob/master/raspberryjammod/init.lua
It has also some useful commands on chat to reposition the player for example.
The reference book for modding Minetest: https://rubenwardy.com/minetest_modding_book/en/index.html
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It seems that it has a WebSocket feature but I don't know the use case for it yet.
Lua for me is similar to Python. Untyped, using indentation to mark blocks ... but probably it is best at some points as it is more modern and it can learn for python issues for example.
Lua is also used in Minecraft for mods like: https://www.curseforge.com/minecraft/mc-mods/computercraft and the book https://nostarch.com/codingwithminecraft is about it.
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IntelliJ has support for Lua: https://plugins.jetbrains.com/plugin/5055-lua
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15 min guide to learn Lua: http://tylerneylon.com/a/learn-lua/
It can be tests from command line interpreter:
[~]$ lua
Lua 5.3.5 Copyright (C) 1994-2018 Lua.org, PUC-Rio
>
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Lua is focused in embedded devices so it is pretty relevant in IoT field.There are samples like: http://thinglabs.io/workshop/esp8266/hello-lua-iot/
But it is not a recommend language to learn nowadays:
https://www.codementor.io/blog/worst-languages-to-learn-3phycr98zk
http://pypl.github.io/PYPL.html
There are frameworks using Lua like: Torch for machine learning and OpenResty for the web
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First step in the community:
https://forum.minetest.net/viewtopic.php?p=372462#p372462
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Ok, all done! Maybe the first real action for this plugin is to extend the API to covers the same API than the one now in MC (after the update of mcpi). So closing this ticket also until more effort is needed.
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Related Issues (20)
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